Welcome back to the Wasteland!
I have a bit of a surprise to unveil for readers today. I don't usually post these sorts of things, except that one of the parties involved is Cirsova, the best NewPub publisher out there today, and one of the inspirations for getting me into the Pulp Revolution (as well as the man who wrote the foreword to The Last Fanatics), Jeffro Johnson.
As a consequence there is no way I could let this release go without highlighting and commenting a bit on it myself.
Jeffro and Cirsova's new work will be on Kickstarter next week, but you can look below for a preview of what to expect!
Longtime game blogger Jeffro Johnson earned Hugo nods for his in-depth analysis of AD&D’s Appendix N, in his book Appendix N: The Literary History of Dungeons & Dragons, as well as for the work he did as the editor-in-chief for the Castalia House blog.During the COVID shutdowns of 2020, Jeffro and a group of friends gathered to explore a unique objective: explore the early D&D rulesets as thoroughly as possible. This was the birth of the nascent BrOSR movement, an effort that would take the implied goal of the Old School Revival (OSR) seriously.The BrOSR coalesced as a group of Christian men who, through hearty ribbing and memes, encouraged one another to become better at playing Dungeons & Dragons and produce a better experience at the table.The group’s principles included playing the game Rules As Written, eschewing homebrewing or house ruling, in an attempt to uncover what the game was truly like when taking author Gary Gygax’s prescriptions seriously. The game contained in the rules contrasts starkly with the “folk game” that D&D had become. While the OSR movement had largely been a vibe-based focus on the aesthetics of the older games, sometimes trying to rebuild them from the ground up, the Bros took an approach that centered on gathering a deep understanding and mastery of the foundational games of the hobby.Members of this group radically changed the online discussion surrounding D&D, with a focus on RAW, use of 1:1 time, and re-incorporation of David Wesely’s Braunstein as seen in D&D co-creator Dave Arneson’s Blackmoor Campaign. In to providing extensive public-facing campaign reports, the Bros created Brozer: Island of War and Winter (out now through Cirsova Publishing), a Braunstein adventure product designed to teach other groups how to incorporate these elements, and offered it for free digitally and at-cost in print, moving nearly 2000 copies.Cirsova Publishing is proud to present Winning Secrets, by Jeffro Johnson, RuleOfThule, and Bdubs1776. Originally conceived as the follow-up to Jeffro’s monograph, “How to Win at D&D,” published by Pilum Press in 2023, Winning Secrets collects the receipts for the style of play that Jeffro and the BrOSR championed. The book chronicles the sessions of Jeffro’s Trollopulous campaign, the first campaign of the BrOSR, and contains essays and commentaries offering insightful examinations of the definitive pillars of BrOSR-style play as well as illuminating the guiding values they champion.
In Winning Secrets, you will join the Bros in their journey, uncovering the brilliant lost secrets of great campaigns which gave birth to the D&D game rules. You will see the complete story play out of how this arcane lore was won through Jeffro’s paradigm-shattering Trollopulous campaign.In this landmark work, you will find:• A persuasive case for why contemporary approaches to RPGs cannot deliver on the game that was promised by the early D&D rule sets.• A thorough breakdown of the four pillars of Real D&D, lore from the dawn of RPGs that will elevate the excitement and engagement at YOUR table!• A detailed history of how Jeffro discovered these secrets and how he and his friends developed solutions to the challenges offered by high level play.• An explanation of why only Christian brotherhood could break down the barriers that were preventing all of us from experiencing the RPG campaign of our dreams.• The recreation of a lost artform and an entire world of gaming knowhow that Jeffro pulled out of complete oblivion.This book will change the way you think about D&D forever. More importantly, it will show you how the game was intended to be played.Praise for Jeffro Johnson’s "How to Win at D&D":"These 30 or so pages of text in this book are the most impactful and important 30 pages I have ever read when it comes to tabletop roleplaying games and wargaming. It has changed the wayIi approach these games. This book put everything into focus for me, why I wasn’t having fun and didn’t feel good about the games I was running and how to run better games. I've bought five or six copies and have given them to each of my players and I recommend it to anyone I know who plays or wants to play D&D." -- Jon Asharan"For the scholarly reader interested in the history of RPGs, this book is indispensable. It is thoroughly researched and, in my academic opinion, convincing." -- Gabe MamolaPraise for Appendix N: The Literary History of Dungeons & Dragons:"This book may be the most important thing to happen to science fiction, fantasy, and even horror in the past three decades" -- Jim Fear"An absolute must-read for anyone wanting to rediscover the forgotten literary roots of fantasy in general, and role playing games in particular. I have already been blown away by some of the authors mentioned here, and look forward to a great deal more excitement as I progress." -- Sam HartWinning Secrets will be live on Kickstarter from February 25th through April 1st: https://www.kickstarter.com/projects/cirsova/winning-secretsCirsova Publishing:Jeffro Johnson:












