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Today I am reviewing a mecha space opera adventure.
In 2018, a group of authors starting with Dragon Award Winner Brian Niemeier decided to create a new movement based on the mecha genre. Bored with the stale western military sf take on them and less than thrilled with the current state of eastern anime they wanted to carve their own path in the landscape combining the best aspects of both. The movement is still toiling to create new worlds and, like the Pulp Revolution it is related to, is slowly building a name for itself distinct from the rest of the modern fiction scene.
Using the hashtag #AGundam4Us, they set out to breathe life into this style subgenre by writing what they've wanted to see for years. Yours truly has also been inspired by this group for some short stories as his own, and I'm not alone. The enthusiasm was infectious and spread quickly.
Using the hashtag #AGundam4Us, they set out to breathe life into this style subgenre by writing what they've wanted to see for years. Yours truly has also been inspired by this group for some short stories as his own, and I'm not alone. The enthusiasm was infectious and spread quickly.
Did they succeed? Well, three ongoing series have lit from this spark in the form of Niemeier's Combat Frame XSeed, Rawle Nyanzi's Shining Tomorrow, and the one I will be discussing today: book one of Bradford C. Walker's Star Knight Saga. All three have vastly different approaches to what a mecha series is, which s already a breath of fresh air these days, and none have fallen into the stale rut of what the East and West have become.
Star Knight Saga is a space opera set in a galaxy in the distant future ruled by Galactic Christendom of the Middle Age variety, only not quite. Humanity has conquered the stars, created kingdoms in the image of our Lord and Savior, and despite being near a thousand years in the future, utopia has never come! In fact, there are dark forces afoot.
As the description states:
As the description states:
In the Year of Our Lord 3001, the space pirate Red Eyes brings his pirate fleet to bear against Galactic Christendom. He aims to steal one of its greatest treasures, Countess Gabriela Robin, to fulfill his warlord ambitions. Dispatched against him is one of the Star Knights of the Solar Guard, Lord Roland, with the mission to protect the Countess at all costs. With his man Sibley and his page Creton at his side, Lord Roland faces off against the would-be warlord in the Dire March of the galaxy and begin a conflict that all the galaxy cannot ignore.
Reavers of the Void is a good old fashioned rescue story. The pirate Red Eyes, guided by a set of charismatic underlings, kidnaps Countess Gabriela, and through space fleet battles, mecha skirmishes, and laser sword battles, Lord Roland must get her back.
What the book is packed with is heroes, villains, battles, and stuff blowing up at every turn. There is constant motion to the tale in a way most modern space operas simply do not. It refuses to linger on minutiae details of the universe that more authors are interested in than audiences are. You want adventure? Here it is.
Reavers also does this in a crisp, brief length, ending long before it gets tiring or overwhelming, instead leaving the audience waiting for more. This is a modern pulp tale, something that would have been welcome in the magazines back in the day, and that is exactly what the genre needs. Mr. Walker keeps it moving, making the book engaging from page one up until the end without any needless flab.
There isn't much to discuss with the plot. It is a straightforward men's adventure with a space opera cast and aesthetic and an 80s mecha anime's direction when it comes to the action. Suffice to say if you're a red-blooded male who wants something made for you that the current cold crop at Oldpub aren't offering then this is for you. Back in the day this would have been a 200 page mass market paperback on the spinner rack at your local drug store that you would have passed around to your friends and discussed a possible movie adaption thereof. It's exciting, and fun.
It's the kind of book Oldpub can't put out today because they have no more interest in that market anymore. If they wanted more boys to read this would be the sort of thing put out for them to get them excited, if they wanted more men then this would be advertised everywhere for them. Instead you're going to have to go Newpub to get what they won't give you.
The book has a few spelling mistakes and a handful of tense changes, but for a first effort it is rock solid in plotting and in characterizations. There isn't much to go out of the way to criticize unless you just don't enjoy this sort of story. I will definitely be interested to see where the story goes from here, and I suspect everyone who reads it will be as well.
One thing about the Pulp Revolution and its offshoots such as this has proven to me is that something has been missing in mainstream fiction for awhile. Whether it be the romantic adventures, the red-blooded action, the weird horrors contrasted with normality, and the wondrous sights beyond our Earth, stories from the old world of publishing aren't interested in that so much these days. Not when there are more boring inward subjects such as "identity", modern day political preaching, and demonizaton of certain crowds to cover for their dwindling base instead. Audiences don't want what they offer, but that doesn't mean it isn't going to be crammed down their throats regardless.
A story such as Reavers of the Void isn't like that. You get thrilling escapes, crushing spaceship onslaughts, swashbuckling heroes crossing swords with despicable foes, an intriguing and exciting universe to be explored, good guys that are good and noble, and bad guys that are despicable and cunning. This is the sort of exciting tale that the adventure genre was created for, and you can currently only get in Newpub.
Not only that but stories such as this also represent what works best about weird tales. The intrusion of the unknown into the normal can only work if the writer understands the difference between them. Why should the main character fight for normality? They can only do that if normality is worth fighting for.
You can't write good weird tales unless you're normal. By that I mean unless the writer is someone who knows the difference between good and evil and understands that subverting them dilutes the impact of moral decisions and how they effect the characters they cannot write a weird tale that sings.
This is a factor I see returning to the field through Newpub, and Reavers of the Void is an example as to how important it is to see again.
Do you like you adventure fiction red hot? Then this is for you.
Do you like you adventure fiction red hot? Then this is for you.
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