Saturday, July 20, 2024

Weekend Lounge ~ The Death of Movies



Welcome to the weekend! We're back again with a nice relaxing post.

I hope you've been having a great summer. The weather around here has ping-ponged quite a lot, but it's currently very pleasant out so I want to use the opportunity to talk about something fun. Well, something that can be fun.

Everyone is well aware that movies are not quite what they once were. Newer movies suffer from production bloat, terrible casting, broken sound design, muddy visuals, poor costuming and dress, confused and mumbled acting, and writing that can do little but repeat the same tired tropes of the last two decades. No one really argues with this knowledge, but there is disagreement about where the industry should go next from here.

No one wants to see movies anymore. How do we get out of this rut?

If you want a really detailed account about how bad things have gotten, I recommend the above video from Red Letter Media. The fact of the matter is that the movie theater, once the hub of human activity in the West, is on its last legs and no one has any answers on how to fix it. If the audience doesn't care what you're selling, no manner of price cuts or killer deals are going to lead them back in again. The obvious truth is that mainstream audiences have no interest in movies anymore and they haven't for a very long time.

Yes, part of the problem is streaming explosion from the 2010s that culminated in lockdown world, but that's only part of it. What we've come to realize is that before streaming even became feasible, most people were only really going to movies out of habit and little else. Aside from the big tentpole releases like Pixar and Marvel (before they became the tired punchlines they are today), one would be hard-pressed to think of any movie from the last 20 years that made any sort of impact on the wider cultural sphere. The industry just wasn't what it used to be.

This also goes in well with the fact that when boutique movie labels advertise the decades of the films they release on Blu-ray and 4K UHD, there is a hard cutoff around 2000 when the number of movie re-releases drop off a cliff before outright disappearing by 2010. People get excited when a movie from the 1980s gets put on a 4K UHD--no one cares when a 2011 movie does. The obvious conclusion is that this problem isn't recent, and film has been bad off for quite some time. No one just cared to really take stock in it until the issue became blatantly obvious. The fumes in the tank have just finally run dry. We can admit it now.

At the same time, CG no longer wows, studios have been indulging in AI to the point that people only realized it when they become bored enough to look closer, and star power and charisma is completely lacking in the newer generation of actors brought in either through nepotism or taking the ticket. In other words, everything now is objectively worse than it used to be. Entropy is the undefeated king of modernity, now and always. There is no reason to be excited for new things that aren't as good as similar old things.

So then, what do we do? How do we bring back the film medium in a way that makes it matter, that makes it vital again? The answer is simple, but it's not easy. You already know what the solution is, we just need to say it louder. The way forward, is backwards. It's looking back and reclaiming what works while ejecting what doesn't.

For an example of what I mean, I suggest the below video from GoodBadFlicks talking about the "remake" of the 1950s movie called The Blob. I put remake in quotes because aside from the idea of the monster, nothing else about the movie is the same. It's a completely original movie otherwise. This is, in fact, how one creates a remake--not just to cash-in on something old. It's also why modern remakes are such trash.

But I digress: you can watch the video here:




It's a great video, showing exactly what film once was and can be again.

Now, did you take stock of how much effort was put into the above film? From writing, to casting, to stunts, to special effects, to even the setting, all of it had tremendous thought and ambition in regards to everything involved.

Computers were minimally used to enhance what already existed. Both sets and real locations contributed to create the world of the movie. The monster itself had a detailed process in order to be brought to life that clearly had much thought put in. There was no committee or chart involved in telling everyone what arbitrary lines they were or weren't allowed to cross. Everything about the movie exists the way it does because it was made before the focus-testing corporate culture Hollywood began constructing in the 1990s.

No movies are made like this anymore. It just doesn't happen anymore. If you want movie made like this again, you will simply have to throw away everything the industry has done since movies like Mannequin were made through strict focus-testing demographics, movies like 3 Ninjas were edited down to reach a G rating that it should have already had in the first place, and Marvel products were slapped together through formula guidelines. In order to reverse all the problems of today, all of the above has to go away again.

Do you want to compete with AI, with the fact that eventually everyone will be able to use it to make their own Hollywood slop in the near future? The only way to compete with this unavoidable future is to do what a computer simply can not--to do what cannot be automated or processed through computer software.

This means stunts, practical effects, real locations, built sets, creativity, real scripts based on personal anecdotes and ideas, and casting with a vision beyond greased palms. It means going back and starting from zero again before moving in a new direction, away from this dead end mutation we've let ourselves fall into.

If you want art to feel real again then it has to be real. It has to be made with purpose for the reason of communicating with the audience, to reach and grow. There must be more to it than finding and monetizing formulas and tweaking them to get slightly fatter wallets. Art doesn't exist to make the line go up--it exists to help people go up.

This is the case with every art form. In order to move forward, you need to be continuing on from something, on a path already laid out before you by those who came before. When you stumble off the trail and get lost, the only way back on is to go back and retrace your steps. That requires a level of humility we're going to have admit going forward-- we have to first admit we even went off in the wrong direction to begin with.

Don't worry too much about art forms, they never really die, but they can be lost or warped beyond recognition by those who have lost their way. As long as we're here we can always bring it back around again.

And that's because, to quote an old chestnut, nothing ever really dies. It just goes away until the right moment to be brought back again. And this is the right moment! All we have to do is finally knuckle down to do it. That's what these new alternative industries are all about, after all. The energy is with us now.

Hop on in and start digging with the rest of us. We're going to strike oil eventually. But you can't do it if you never start in the first place.

Have yourself a good week and I will see you next time.






Saturday, July 13, 2024

Weekend Lounge ~ Knights of Legend



Welcome to the weekend! It's been a while since the last one of these, and I've been dying to put out another.

As you can tell, I've been busy with building the Patreon recently, including put up new chapters of the Phantom Mission serial as well as a new episode of the podcast talking about that exact subject. Sign up now and get many exclusives you will not get anywhere else!

We're up to chapter 3 in the story where our heroes have landed on the island and are ready to explore, and things are already starting to heat up. At the same time, the first Patreon exclusive episode, as mentioned above, goes into the early parts of the story as well as the influences behind what started in the first place. It's a long one!

For those who might have missed the last update, Phantom Mission will be updated twice a week for July, so if you join now you will not only be getting the podcast but also a large chunk of the story right off the bat. As I mentioned on the podcast, it gets wild!

The most recent chapters:




Next week we really go into it with the next two chapters!

So for today's weekend post, here is a fun little video I found on YouTube talking about King Arthur and some of the best and most unique adaptions of the legend you can find out there. Considering there are fifteen or so adaptions to sort through in this video, there's going to be something that strikes your fancy. There's also a chance you might have missed a few or others you might otherwise not have considered.

You might notice a couple that aren't even really brought up much these days. Watch the full video and see for yourself. It's a good watch.

I hope the summer has been treating you well. I know the heat around here has been relatively annoying. Be sure to keep cool and sane and we'll get through it soon enough. There's still plenty ahead to be excited for, and much more fun to be had.

Sorry for the short one this week, I'm still trying to get back into the swing of things while also dealing with some IRL events at the same time. Hopefully we'll be back to business as usual soon enough. Regardless, there's still more coming. Yes, even on top of the recent release of Sidearm & Sorcery Volume Three. You'll just have to wait at a bit longer to see what it is!






Saturday, July 6, 2024

Phantom Mission has Begun!

Note: my next book has begun serializing on Patreon! Check it out here!


Hey all, I'm sorry that I've been focused on this one project so much recently, but as you can tell, there is a good reason for it. And we've got an update in time for the weekend! As of Friday, the first chapter of my next book, Phantom Mission, is now out for patrons of the brand new Patreon! It's been a long time coming, but it is here.

What I wanted to do with today's post was describe what exactly Phantom Mission is, what it's about, and why exactly I've decided to release it this way. I'll try to not get too into the weeds about it, after all, reading is part of the fun, but I still need to get across the general intent.

First off, this is that "crazy project" I've been teasing for awhile on the blog and elsewhere. I'm finally able to unveil it to you all today. It started as a lark one day, a decision to make the most "me" story I ever could, tempered with my interests as a kid, teenager, young adult, and even now, and turn it into a book. In other words, I wanted to put out the most high octane weird adventure action tale only I could. Every single trope and cool thing that stuck with me, recontextualized and made into something original and exciting.

And that ended up being the project known as Phantom War.

If you're confused at the title, don't be. Phantom War is the name of the series; Phantom Mission is the name of the first book of what is looking to be three (though the second one has taken on a life of its own, so we'll see what comes next) and its kind of overwhelming me a little as to what this story seems to want to become. That's one of the reasons it took so long to release. That and everything else going on in the real world over the last couple of years.

The story covers a race of beings called Phantoms that landed on Earth half a century ago during the Dark Year when humanity slept, unaware of what occurred or why they were put there. Phantoms seem to be just like normal people only with a weird purplish tint to their skin, but there are rumors that there is more to them than originally thought due to their strange alien-like knowledge. They are practically human as it is.

However, despite nearing 50 years of supposed unity, things still seem to be falling apart at the seams. The fragile peace that has held things together is breaking down. Phantoms are starting to disappear, leaving half-bloods as the most common Phantom you will see, and an indescribable menace is bubbling below the surface of the planet. Were the Phantoms really the saviors of humanity, or are they something more sinister at play?

Phantom War takes place in Miami II, post-reconstruction, on Menace Beach (formerly Miami Beach before the new location was built and expanded over the ruins of the old) where the Outlaw Games are held. This legendary location, once a paradise for wanderers and starry-eyed travelers, is now little more than a slum for the broken down and forgotten, where gangs fight over territory and the old buildings are remnants of a better age that never came. Now, as the world looks to be ending--this Golden Age of unity might truly never arrive at all.

Phantom Mission stars a team of four Mavericks, participants in the Outlaw Games, who are tasked with going to Peace Island to find a mysterious doctor that should already be dead by now. The completely man-made Island, based on the reconstructed Menace Beach, at least initially, was formed into a walled city where the two races were meant to coexist as one. However, decades back a terrorist blew it to hell and everyone inside supposedly died, leaving nothing but an empty oversized city sealed off from the world. And now the four Mavericks are being sent in, unofficially and unarmed, to broker a peace with this supposed doctor.

What will they find on the scrapped island in the middle of the sea? Will it bring the peace they desire, or will they unearth a past that should have stayed dead with the old world?

You'll have to check out Phantom Mission and see for yourself!

But that's not all. For non-patrons, I've recorded myself reading the beginning of Chapter One. It's not the whole thing, but a decent chunk to get an idea of the tone of the tale and where exactly I'm planning to go with it.

This is also to help give you a tease of what is to come:


Please excuse my reading. I'm not built for voice work!


I hope that gives you all you need for now, because this one gets a little wild, and book two even wilder. But we're not there yet so please enjoy this sampling of the new dish I'm preparing for you all. I promise it's going to be worth the wait. Have I steered you wrong yet? After eight years of putting out books, and a decade of Wasteland & Sky, I'm not planning on stopping anytime soon. We've got more worlds to visit!

Regardless, if you want to read more, check out the Patreon! I'll also be talking more about Phantom Mission itself in the proper Episode 1 of the podcast which is coming out next week. And in case you missed that bit of news, Episode 0 was released for free on the 4th! Everyone can listen to that one right now on the Patreon!

Okay, that's all for this one, folks. I want to thank you for being patient with me as I get this new project sorted out. I've also had some personal stuff get in the way a little, but I'm still trying to put my best foot forward on this. I've been wanting to share this one with you all for years, and now it's finally happening!

Thanks for reading, and I will see you next time!






Thursday, July 4, 2024

Letters from the Wasteland is Go!



Hello, all! It's a short update this time. The reason for that is that I have an entire podcast episode to share with you today!

It's also completely free to give you an idea of what the podcast included in the Patreon will be about. So give it a listen and let me know what you think.

You can hear the premiere podcast episode for free on the Patreon here!

I'll also take this time to mention when of the things announced in the podcast regarding the next book, since it pertains to here as well. It's no big secret, but it's coming out this week.

On Friday, July 5th, the first chapter of Phantom Mission, my next work will be put up for serialization on Patreon. Every week after that, for all of July, there will be two chapters a week. Really getting into that summer spirit for a book that is very summer influenced. It will then drop down to one chapter a week until we reach the end. All of this is beginning this week! So you can see why I've been so quiet around here recently.

That's all for today, I hope you had a great fourth of July and I will see you again very soon!






Monday, July 1, 2024

Ten Year Celebration!

Did you notice the changed banner above? We've got a lot to celebrate!


In case you haven't noticed the slight renovation to this place, I suppose I should let you in on it. We've reached the tenth anniversary of the Wasteland & Sky blog! Hard to believe it's been so long. We've come a long way since that unassuming initial post a decade ago.

Wasteland & Sky's first post went up on June 13th, 2014, and was originally meant to be a silly little project I wasn't expecting to last very long while I was still learning to write. I'd tried starting blogs before over the years, as anyone older than a Zoomer has at some point, but they'd never gone very far because I simply got bored of them and had little to say in those younger years. But as I was learning to write at the time (and it would take two more years to publish my first proper book, Knights of the End in 2016), I thought it pertinent to try and communicate with any potential readers and putting myself out there.

Over 750 posts and 10 years later and it seems as if I've succeeded in doing that much! Hard to believe it's been a whole decade since I finally made that decision to begin. So much has changed in that short time and yet so much more is still to come.

I wanted to bring this up last month, but there was still preparation to do to get ready for it. For one, I didn't want to do anything right after Star Wanderers had just finished funding and waited specifically until shipping had already begun and was underway. I didn't want to keep to many irons in the fire or confuse readers. I seem to have a bit of a problem doing that, though at least it should be much clearer going forward. But now that Star Wanderers is in the middle of fulfillment I can finally announce the next project.

As of this post, I have published 13 books (14th coming very soon, keep reading on!) and have published over 20 short stories and have no plans to stop anytime soon. All have been written in the years since Wasteland & Sky began. However, despite the amount of material put out, I have just as much more without a proper avenue for release. There just isn't enough places to put what I want to put out.

For instance, short stories only have so many opportunities to be submitted to magazine markets during the year and others have hard word limits for their submission guidelines. At the same time, funds for editing books and commissioning artwork for book covers not only takes much time but also takes funds on a razor tight budget. (I wouldn't have been able to complete Gemini Man without all of you! Thanks for all your assistance!) This leaves a lot of material in a bit of a limbo and a lot of things I just plain can't do without setting it aside for some nebulous future release.

Aside from that, a lot of the mechanisms in the industry for reaching wider audiences are in the process of falling apart. As an example, I've had many writers and behind the scenes personnel tell me that Amazon is burying their books and getting reviews is becoming more and more difficult, despite however many sales they might have. At the same time interaction on the site has been dwindling in number which also hampers the ability to reach new readers. These things that were so straightforward and obvious a decade ago are now very quickly no longer becoming viable. Even OldPub authors are now dipping their toes into NewPub waters. In other words, we need to start thinking outside of the box a little.

So what do we do moving forward?

The above realization is why I've been working on my next project, hinted at in the preview video a while back, called Phantom War. It's a three book series, though it's different than the books I've done to this point--in fact, it's actually a serial in many parts split into three volumes. I'm planning to put it out in chunks to get it out to readers more easily and to help make them the best books they can be. The first book is called Phantom Mission.

This is where I will announce how these books will be brought out: through Patreon! I'm planning on starting with putting out the first chapter of the first book within a week of the Patreon launching. I'm planning on putting out two chapters a week for July then one a week until we hit the end. Then after the first book is done, we will take a break until the second is ready to go and we will commence again until it is done. When the project is ready to go I will go into the story details itself on the blog and talk in greater detail on the Patreon. There will be a lot of writing on the way!

Author Brian Niemeier called this process Neo-Patronage, and I believe it's the best way going forward in the ever-changing market.

But I also want to focus on the fact that my next work isn't the only thing coming to the Patreon. Yes, there's more!

It's also going to be the place where I put out my essays first. I've been spending so much time writing scattershot for awhile that I want to get back on track again, but it's difficult to find the time balance between everything I have to juggle. In order to do focus, I want to make a centralized spot to write towards and an audience who knows exactly what they want from me.

This doesn't mean anything else stops. Posts will still come out here (and the Weekend Lounge posts will continue here as usual), books will still become available on Amazon, and short stories will still show up in magazines and anthologies. This is just a centralized place where the majority of it will be available first far ahead of time.

On top of the above, I am planning on creating a podcast called "Letters from the Wasteland" which will be available exclusively on the Patreon. If you've listened to Cannon Cruisers or my appearances on other podcasts/streams then you probably know what to expect. The difference with this one is that it will feature exclusively myself and be centered around the modern scene of art and entertainment as well as my takes on what works and what doesn't. I will also discuss my own work and advice/opinions on general NewPub activity ala The Pulp Mindset. If patrons desire it we might even answer some viewer questions at the same time. I've been wanting to do something like this for awhile and I think using Patreon to do it is the best way forward.

I also included a free copy of Two Adventures Across Eternity for backers at every level as a welcome gift. So not only are you getting a free book, but a new serialization, a podcast, and posts (though these might slow down during serialization periods--there are only so many writing hours in the day), and you will get the finalized eBooks of anything serialized on the Patreon when the time comes. In my opinion, I think it's a better deal than waiting to pick up one eBook from Amazon every half year or so. Though I suppose I'll have to let the readers decide that.

Of course, this is just the beginning. If anyone has anything they might want to see added to the Patreon itself then please be sure to let me know. Comments are always open. You can find the Patreon page here! *Just keep in mind that the Tip Jar level is only for tips! Aside from a copy of Two Adventures Across Eternity there are no other extras--you want the Maverick tier for that.*


I've now got a Patreon!


So what does all of this mean going forward? It simply means more. I will still be working with publishers like Cirsova, and submitting to anthologies like Sidearm & Sorcery, as well as magazines like Anvil, and I will still put books on Amazon, so nothing really changes for anyone who doesn't want to join up. That work continues on as usual.

However, I'd much prefer having a centralized place where I can produce as much as I can, so it is most definitely a good option for those who want more everything of what I do. I'm also eager to try a new challenge, something that will give me an opportunity to spread my wings and soar new skies. And anyone who backs will be a part of it--they won't even need to go to Amazon to get the eBooks (at least the ones I publish on my own without any publisher involvement.) Everyone wins. This is why I believe it's the best course of action going forward.

I'd also like to say that none of it would be possible without any of you. Back when I started Wasteland & Sky I had no idea what I was doing. I hoped I might get someone reading eventually but I never expected much to happen, so I just focused on doing whatever I could. The fact that it lasted this long--easily the longest lasting project I've ever indulged in online, never mind the writing world, has been incredible to think about.

And we're going to keep moving forward with plenty of projects on the horizon. Thank you for helping me make a whole decade on the blog. Here's hoping for another decade ahead! God willing, we'll go far.

You can join the brand new Patreon here!

*For Star Wanderers backers, I have to remind you to fill out your surveys so Cirsova can get your address to send it to you. The eBooks are already out, next comes shipping! You'll be getting your books very soon!*






Thursday, June 27, 2024

Sidearm & Sorcery III

Find it Here!


Welcome back to the Wasteland! I've got one more surprise for you before we exit June. I promise, it's a great one.

The good news is just in time for the start of summer is the third volume in StoryHack's Sidearm & Sorcery anthology series! It's quite the release. For those looking for a fun read, you won't get much better than this.

In case you are unaware, Sidearm & Sorcery is an anthology series framed around the concept of classic Sword & Sorcery anthologies like Flashing Swords or Swords Against Darkness, but set in a modern context of guns, social media, and cars. Instead of the typical shell of classic S&S framework and setting wrapped around modern storytelling tropes, these tales instead are built in the classic mode but connected to our modern times. The only difference is the setting. This approach is not about correcting the past, but connecting ourselves to it.

Before we go any further, I would like to first give the description of Volume 3 as well as the list of stories contained in this new release.

Evil hides is the shadows of modern life. Mythic monsters lurk among the refuse of city streets. Wizards that peep and mutter seek unholy power in the present-day. Unfortunately, there aren't enough kindly sorcerers, children of prophecy, or battlesuit-powered billionaires to go around. So when average people are swallowed up in supernatural trouble, sometimes they have to stand against the darkness by themselves.

Included in this volume are twelve new stories of regular people facing the worst the paranormal world as to offer. These heroes may not have powers, but they refuse to be powerless.

This is Sidearm & Sorcery Volume Three.

Included in this volume:

  • What's It Like in There? by JD Cowan
  • Hell is in These Hills by Jason McCuiston
  • Mixed Mystic Arts by Niko Haapala
  • Vagrant Vigilante by Josh VanZile
  • Acts of Contrition by Daniel Minucci
  • Shrinkage by Misha Burnett
  • Abandonment and Possession by Dale W. Glaser
  • The Devouring Mother of Appalachia by Carl Brown
  • Red Wine, Books, and Ammunition by Julie Frost
  • Supernatural Survival Merit Badge by Jason Akinaka
  • Yahoo Cafe by Jay Barnson
  • Werewolf of the Redmoss Apartments by Bryce Beattie

You might have noticed a few familiar names in the list, including yours truly! My piece is not only in volume 3, but it is also the lead story! That is a first for me, but it is especially nice to see when you consider this is probably my longest short story so far, just under novella length. The reason for this will be explained below.

Aside from myself, you can see for yourself some of the great names that have contributed to both this book as well as past volumes, as well. I'd go through each of them but the titles pretty much say it all for me. You know you're in good with those writers.

Regardless, this a fun release with a lot of wild tales by great authors to get the blood pumping. You can find Sidearm & Sorcery Volume Three here!

Now that the basics are out of the way, let us get to my tale.


You might have remembered this earlier AI art from my video


Now, you might be asking, what is the deal with "What's It Like in There?" and what is it about? Surely, it can be any weirder than any of my past work. Well, you might be surprised because this is a strange one.

The story behind the story is that after I wrote the tale "City Eater" (which, funnily enough, released in Sidearm & Sorcery Volume Two) I realized that there was much to the "event" described in that story than I lead on. The obvious reason for that being that it was about a small family dealing with abject madness, but readers clearly noticed that the described event affected a lot more people than just them. Not only that, but it had happened more than once. So the question came, what happened during a similar one of these events where escape wasn't an option? In fact, this story was my attempt to understand the series of happenings that would lead to the sort of disaster that swallows the modern world so seemingly easy.

To go into it in greater detail would be to lean a bit esoteric and, even if that is much more acceptable these days, I much prefer being clear in my meanings when I write stories. Obscurity isn't what I try to do. I put a lot in here you can probably drag out yourself, but at the core is a story about a boy lost in a storm much older, and also younger, than he is. This whirlwind he finds himself a part of was always inevitable, but no one wanted to see it coming even when all the signs were there. As a result, well, the only thing that comes from it is disaster.

In truth, this is the final story in a small cycle of shorts I wrote about the end of the modern world. There are a few others, a couple of really short pieces I have on the side, the aforementioned "City Eater" as well as the upcoming "Mirage Carousal" in Cirsova's fall issue (which should help bridge some of the gap), and then there is this one. There is also a short epilogue story I'm currently working on between other projects, but that one's also a bit out there. On top of all that, I suppose with this I should have to state that this is all also related to Y Signal, as well. Take whatever you want from that last piece of knowledge.

That said, as always, each story stands on its own merits and tells its own tale. You only need to read them all if you want a more full picture of where they stand in relation to each other and the grander scheme of things. If you just want to read one on its own, you can still do that.

But how about this particular tale? Let us now go into it a bit.

Without going into spoiler territory, "What's It Like in There?" is the end result of many social and societal trends allowed to go on unchecked by those who refuse to look at the bigger picture, leading to an end worse than mere collapse. The strange vampirism everyone today seems to have in regards to everyone else and the smashing of a high trust society can only really lead in one direction. Doubly so if you have no vision for the future beyond leaving everyone alone to kill themselves. Out of sight, out of mind. That sort of destruction will only ever fold back in on itself as much as it folds out and flattens everything else around it in the process. No one wins.

The main protagonist is not only the viewpoint character for the reader but also representative of anyone coming across this madness out of context. I once said that if someone outside of the small window of the small cultural context actually watched the movie SLC Punk they would see nothing but madness and be puzzled that anyone would let this happen. That was part of the goal here, too. None of this really makes sense, and yet it's still not only being allowed to happen, it's encouraged. What possible end can come of this mentality?




In case you were wondering, the title of this tale is indeed a reference to the above Edmond Hamilton story about space exploration and how detached it is from reality. If you haven't read it, the piece stars a psychologically wounded space war vet that has to go around telling families their loved ones have died and he has to contrast it with how different space is from all those old pulp stories they dreamed it would be.

It's a rather dark and dreary story, different than Hamilton's usual and one of the few he could sell in a market that didn't want what he actually loved to write. So of course it is looked at highly by fans of the "genre" and not remembered by anyone else today. That's not to say anything about the story's quality, we are talking about Edmond Hamilton after all, but it's not what Hamilton is remembered for anymore, if he is remembered by the industry at all. I'm also fairly certain it's not the sort of thing he would want to be remembered for.

Regardless, the concept of misunderstanding space and the possibilities out there in the Unknown was funny to me. The idea of charging out into the Unknown Up There when we have spent all of modernity ignoring the Unknown Down Here is interesting. Forget what it might be like out there. How about what it's like in here? We can have arguments about how many dwarf planets we have to admit in so we can get Pluto back (all of them, who cares), but most of us no longer can even give the first names of any of the neighbors who live on our own streets. A link is missing here. We're leapfrogging over everything for the promised gold prize of progress that doesn't exist.

"What's It Like in There?" is a trip through a dead end with little more than a shotgun, a prayer, and friends in unlikely places. You can't get out if you don't even know what it is you're trying to escape. What awaits on the other end? You'll have to read and find out.

All that aside, I want to thank you for reading. These stories are always a blast to write and put out there and it's always a pleasure hearing about others' enjoyment of them. Sidearm & Sorcery Volume Three is sure to be a blast as will the upcoming Cirsova #20 in the fall. I would recommend them even if I didn't have a story in them. (Which reminds me, Cirsova's summer issue is now out! Be sure to grab it here!)

But I also have a pretty big surprise to share with you in the very near future. It will have to wait until July, but rest assured it's a big one that will change how I operate. I've got more stories on the way and you're about to be able to access them far more easily. I only want to wait a bit longer to let these things breathe before I go into yet another project with you.

Lastly, in Star Wanderers news, I gave the okay on the proofs and Cirsova is now collecting surveys and readying to ship them out! If you haven't filled yours in yet, now is the time. You'll be getting that awesome package very, very shortly!

That's all for this week! Thank you for all your support and I will see you next time. You never just what is out there waiting!






Wednesday, June 19, 2024

Revenge of the Big Summer Book Sale!



It's that time of the year once again for readers to be inundated with an avalanche of books to choose from! Welcome back to the summer sale! Curated by author Hans G Shantz here, You have no shortage of selections. In fact, you might be overwhelmed with choice.

Therefore, I'm going to try to highlight some here! There are some you might have breezed past when going over the list. It's simply just going to happen with so many options.

To get the obvious out of the way, I have two books in the sale that you might have missed the first go around. The first is Someone is Aiming for You & Other Adventures, a short story collection of interlocking tales about a magic infested city and the heroes looking to clean it out. The second is Gemini Warrior, the first book in the four volume Gemini Man saga about twin heroes bouncing between a world of powers and a world of magic! Also, as always, Two Adventures Across Eternity is permanently at $0.99 so check that out as well and, if you can, leaving a review would always be appreciated to let other potential readers know your thoughts.

One last thing before we get started, I also wanted to put in a reminder for three crowdfunds currently ongoing. These ones are very close to finished.

David Skinner's Stellar Stories Kickstarter is looking to reach the $600 stretch goal in order to offer every backer a FREE novella co-written with weird author superstar Misha Burnett! So not only can you get up to 25 short stories, you can also get everyone including yourself a whole new story on top of it. Make sure to check that one out here! The goal is very close!

The second crowdfund is William Hastings' The Other Fellow campaign for a retro spy novel. This one is hoping to reach its $1500 stretch goal in order to offer a bonus short story for backers! There's less than two weeks on the campaign, enough to put it over the top and potentially reach even more stretch goals. You can find that one here!

Lastly, the Ursula of Ulm Kickstarter has less than 24 hours left and is funded, so this is the final call. Now is the chance to hop on the hype train! You can find it here!

In related Star Wanderers news, my proofs were finally released from customs on the 18th of June, which hopefully means I will get them in this week, God willing. As soon as I get them I will give them the look through they need and inform Cirsova of anything that needs tweaking. We should be good to go very, very soon. Thank you for your patience!

Now, let us get to the books!





You might have heard Jacob Calta's name all over the NewPub space recently, and for good reason. He is a one man wrecking crew of a designer, a musician (he also composed the three tracks for Star Wanderers!), and a writer, an everyman that wants to do everything. And that isn't even all he does.

He has four books in the sale, and I recommend them all, but I'm going to put The Electric Anthology on the list for two reasons. The first is that I am apparently responsible for helping its creation, and the second is that it's a perfect summer read.

These are short little nuggets of tales, some horror, some adventure, some just day to day tomfoolery, all taking place in the author's world of 365 Infantry. If you are feeling daunted with the possibility of diving into his quickly expanding body of work then I can recommend starting here. With 38 different bit-sized stories you'll have plenty to dig into.

Here is the description:

Looking to get lost in the age of sprawling dystopias and wild wolven frontiers? Then this is the book for YOU!

365 Infantry: The Electric Anthology is an annual collection of every pint-sized tale released between issues of the quarterly sci-fi Substack magazine, from weekly flash-fiction series Red Light Bytes to special collections to the monthly madhouse of Solar Joint Stories.

Volume I contains 38 UNIQUE TALES from series writer Jacob Calta, providing a special window into Haven and Wasteland life thru a wide array of eyes, from familiar stars of the magazine’s ongoing adventures to average hounds experiencing the small joys, great pains, and madcap escapades the future has in store!

Highlights include the working-wolf comedy “We Are the Road Crew,” the father-and-son adventure of “Pop Was a Rock-Climber,” the solemn soul-baring of “Confessions of a White Coat,” the bizarre gin-joint ramblings like “The Tale of the Blood-Red Biker,” and the special Independence Day collection 4th in the 25th alongside scores more!

From the depths of the wolven mind to the edge of its dangerous world, The Electric Anthology Vol. I delivers all the thrills, chills, and surreal entertainment of the trail-blazing series in bite-sized chunks of pulp excitement, madcap humor, and thoughtful speculative fiction. For fans wanting more, this is your ticket to ride the cutting edge!

Once again, you can find The Electric Anthology: Volume One here!





Yakov Merkin is another name in NewPub you've probably come across more times than you'd think. He's done a lot from light novels to a manga series he's currently creating, but his first big project was this space opera series. On sale is the first book, A Greater Duty!

I don't think I have to go in too big a detail of what being a space opera entails, though you can probably figure it out for yourself just  by the cover. It's an example of what you see is what you get, in the best way possible.

Here is the descrption:

The Galactic Alliance was not ready for war. When it is suddenly invaded by the cold and relentless Tyrannodon Armada, under the command of emotionless, amoral Executor Darkclaw, it is immediately sent reeling.

The invasion was a godsend for some, however, such as Grand Admiral Nayasar Khariah, who had wanted nothing more than revenge on the Alliance following an attack on her homeworld. The arrival of the Tyrannodons presents her with an opportunity, one that she seizes gleefully.

However, Executor Darkclaw, who has been prosecuting the invasion on orders of his master, the all-powerful energy being known only as the High Lord, has started having second thoughts once he unexpectedly starts feeling emotions he does not understand. Suddenly, he finds himself heretically questioning the only purpose he has ever known—irrevocably altering his view of the ongoing war.

Meanwhile, within the Galactic Alliance, Second Scion Dalcon Oresh, member of an order dedicated to preserving the it, struggles to stop the Alliance’s bleeding, the source of which may not be entirely external.

Darkclaw’s newfound friendship with Nayasar will be pushed to its breaking point, Nayasar’s relationships with her closest friends and loved ones will be strained as her quest for vengeance becomes more and more a personal obsession, and Dalcon must determine who he can truly trust.

All the while, the imminent existential threat of the High Lord looms over everything, and the key to stopping him, and saving not just the Alliance, but the entire galaxy, may only be found in the remains of a ancient, powerful race, and the creations they left behind…
Once again, you can find A Greater Duty here!





I was very impressed by the absolute madcap energy and chaotic spirit of N. R. LaPoint's Gun Magus that I would be hard pressed to not recommend his intergalactic dinosaur shooter series of books now that the first is on sale. With a title like Death Planet, how can you not?

That said, LaPoint is the sort of author that Don Pendleton would have sought out back in the day to write Mack Bolan. If you've been hankering for a story where action is plentiful, the good guys are good, and righteousness wins out, then he is your author. And again, the book is called Death Planet and has a dinosaur on the cover. What else do you need?

Here is the description:

The Vidarian scourge has swept through many star systems, killing and enslaving in an endless invasion.

When his home world is targeted, Ambrose Weaver flees with a crew of exiles. Hunted down and forced to crash land on the mysterious planet Typhon, they soon find their escape from sure death has only led them to new troubles and prehistoric dangers.

The dinosaurs are only the beginning.

Can Ambrose and his crew brave primeval jungles and survive a planet filled with horror?

Once again, you can find Death Planet here!





Fenton Wood is a difficult writer to pin down, and a great example of the spirit of NewPub. Unbridled imagination, and a sheer love of possibility, even his story premises read like something you've never seen before.

This time his first book, Pirates of the Electromagnetic Woods is in the sale, and still remains a bit of joint with what you might expect from narrow genre labels. You'll see elements of every old label from alt-history to hard sf, but none of them accurately contain the adventure in these pages. Check this one out if you haven't. You won't see anything like it anywhere else.

The description is here:

A young radio engineer travels across an alt-history America, encountering primeval gods, mythical beasts, and tall tales come to life, in a quest to build a radio transmitter that can reach the stars.

It all starts in the mountain town of Porterville.

Twelve-year-old Philo starts a pirate radio station with his friends, and learns that the world is a stranger place than he ever imagined.

The Ancient Marauder, the Bright and Terrible Birds, the Mishipeshu, and other creatures of myth and legend populate this enchanting mixture of science and fantasy.

YANKEE REPUBLIC is an old-school adventure series with traditional values and down-to-earth heroes. Escape from the pessimism and propaganda of modern fiction, and take a journey through a mythic America that might have been.

Once again, you can find Pirates of the Electromagnetic Woods here!




I don't think John C. Wright needs any introduction here, and you might even question why I'd need to highlight him, but I will because Swan Knight's Son is a book unlike any other. To many, this is still considered his best work.

Part coming of age and part living mythology come to life, this isn't the usual YA fare that has been cluttering OldPub shelves for decades. Because when you dig into a Wright book you tend to fall deeper into something you never thought possible. This book is a perfect example of that.

Here is the description:

Gilberic Parzival Moth is a strange and lonely boy who has grown up without a father, raised by a single mother who moves from town to town in fear of something she will not name. His only friends are animals, with whom he has always been able to speak. But when he awakens one night at the Thirteenth Hour, and sees for the first time the cruel reality of the secret rule of Elf over Man, he begins to learn about his true heritage, the heritage of Twilight.

And when his mother finally tells him the terrible truth of her past, he must choose whether to continue running with her in fear, or learning how to fight against ancient powers that are ageless, soulless, and ultimately damned. SWAN KNIGHT'S SON is the first book of THE GREEN KNIGHT'S SQUIRE, the first volume of MOTH & COBWEB, an astonishing new series about magical worlds of Day, Night, and Twilight by John C. Wright.

John C. Wright is one of the living grandmasters of science fiction and the author of THE GOLDEN AGE, AWAKE IN THE NIGHT LAND, and IRON CHAMBER OF MEMORY, to name just three of his exceptional books. He has been nominated for the Nebula Award, for the Hugo Award, and his novel SOMEWHITHER won the 2016 Dragon Award for Best Science Fiction Novel at Dragoncon.

Once again, you can find Swan Knight's Son here!


And that's all from me for today.

There are plenty of other authors worth checking into in the sale, so be sure to skin it for yourself here! There's no shortage of great stuff to look out for. And the summer is just getting started.

So check out all the cool books on sale, make sure to escape the heat, and I will see you next time. We've got some interesting news ahead, trust me!






Thursday, June 13, 2024

Rising from the Ashes



Welcome back! I've been doing a lot of running around recently and waiting for the Star Wanderers proofs to arrive in the mail, so I've not had much time to write here. That said, there have been some strange happenings, one of which I want to speak on today.

We've been speaking a lot about independent spaces where creatives are truly flourishing away from the rote and puerile corpo scene for years at this point. Sure we've gone on puffing our chests and talking about this change, but has there been much in the way of results? While the old industries fall away, is there actually something rising to take it's place?

It turns out that the answer, regardless of what industry you might be thinking of, is yes. If there is any form of art and entertainment you enjoy, there is an example of its independent space dwarfing what the mainstream has to offer. Such a thing would be unthinkable a decade ago and not even thought of as possible 20 years before. Of course these means a lot more curation is needed, an obvious downside to the death of failed gatekeepers, but that is just the reality of things.

The fact of the matter is the duty of gatekeeping industries is to shine a spotlight on quality first and foremost, to allow it the chance to shine and connect with wider audiences. However, the position being warped and used as a way to reward political allies who deliver bomb after bomb to the market while ignoring the rest of the world has repelled the mass audience away from every "professional" space. The trust that had accumulated over the years is now gone, and said industries are on their back foot. A good portion of the will probably do little but shrink and circle the drain until they are eventually dead. This is what happens when you fail to adapt.

Once the audience leaves, they don't come back. Deliberately chasing them out is suicide, and now we see it in full bloom today.




So then what of independent spaces? Are they still looked at as "vanity" projects, or for folks that "couldn't make it" in the mainstream, or has that perception changed? If the audience is walking away from failing mainstream industries, where are they going now?

You might have already guessed it, but the answer is that the independent world is no longer considered fringe or lesser to the majority of the audience that has moved on. It is now seen as a direct competitor, and anyone paying attention not only considers that fact, they also vastly prefer the new space that is currently growing at rapid speed.

Which industry does this refer to? That's the bizarre part--it's all of them. There isn't one creative space where the folks independent from the old system isn't outdoing said old system on just about every account besides budget, and budget has quickly become a dirty word in most artistic endeavors in modern day. The old industries threw too much money, overblew budgets, and polished everything until nothing remained but sheen blinding the audience to anything original that might have once existed. Every old industry is like this now, and they are all dying.

Despite that, of course it isn't all sunshine and roses. Most of the newer alternatives are still scraping by and still gaining steam and support. Again, without a marketing budget or an entire system behind them (as gutted as it has been from misuse in Current Year), these new spaces are still growing about as slowly as the old industries are falling in on themselves. The way the wind is blowing is obvious, and most have either accepted it and made the change accordingly or refuse to face reality.

It might be slow going, but we all know where this is eventually going. The only question is how long it will take to finally get there.

However, one example of an independent space growing so big it has actually pierced the mainstream and seized the wheel, is video games. While every other industry might still be slowly making strides to change itself, games have already done it. In fact, they did it so well that most people have yet to really notice it already has.

As the AAA industry burns to ash in the mainstream, video games have had a resurgence. There has not only been an increase in new ideas and approaches, but also in formerly abandoned genres that were once industry standards but were thrown aside for the AAA slop. Now that is actually acceptable to say how bad the industry is, especially after an entire console gen of literally nothing, audience are now realizing where they are getting their entertainment from, and it's not the big dogs.

Nowhere is this shift more obvious than in the FPS genre. What was once a genre of kings back in the '90s before being overtaken by AAA throughout the '00s, eventually, like everything else, had its core removed, its edges sanded off, and turned into safe corporate AAA product. The days of Duke Nukem and even Half Life were long over. This all changed throughout the '10s, eventually building into a new scene that has just recently finally managed to burst out and take over the landscape.

We've gone over this before, but the scene has only gotten better with the passage of years. If that old piece is hopeful, the reality turned out even better.

Let us go into an example of how things have improved.

The above video at the top of the post is a review of a DOOM II "mod" (and I use the term "mod" extremely loosely) called Ashes: 2063, a completely free download of a post-apocalyptic adventure that has more depth, replayability, and ambition than anything the mainstream is putting out. There are multiple episodes, each offering different approaches and refinements of the original concept, making it a wholly original game that using the term "mod" is almost insulting. They fashioned an entirely new game out of John Carmack's masterpiece of an engine, showing just how ahead of time DOOM really was for its time. Even now it impresses.

For a full breakdown on what the game is and why it's so impressive, I highly recommend watching the above video. Simply putting it into words won't work when a visual comparison or a visual medium will do that much better. Needless to say, there is much more to the project than you might think and it is very representative of how the scene operates today. 

And, again, it's free.

However, that is not all. Ashes is just one example in a wave of new creators taking over from the failing old industry.

On top of the above was a recent stream for an FPS game showcase. It might not seem like a big deal unless you understand hoe much things have changed in a mere few years. This one stream put the last decade and a half of E3 shows to shame on its own. Not only was there 70(!) games presented, all recent and new releases, it's almost all entirely pure gameplay and with minimal filler to be found in its massive length.

You can see this stream below. If you have any interest in video games or the genre you will be blown away by the sheer amount on offer, most of it looking top notch. While the AAA industry struggles to even release games at all anymore, the indie space is putting this out:




For those who don't want to watch or skim the stream, it is several hours long and contains nothing but wall to wall game footage with minimal channel ads for the host. It's almost like a throwback to another age of the industry that no longer exists.

One of the projects shown off is even the newest instalment in the Ashes saga, Ashes: Hard Reset. As someone who was watching when it was shown off, the chat exploded with excitement at the gameplay reveal. It was almost like watching those old E3 shows again. That thrill is still there--it's just no longer in the mainstream.

That's a common theme today. The old spirit still exists, it just no longer resides in the old industry. It doesn't matter what medium this refers to--that is simply the reality of it.

The book industry, while not at the level of video games (we have a lot more work to do to make up for decades of failure, after all) is one such industry that has long since lapped the old one. The visibility problem might be bigger, but that just comes with the territory of operating in a weaker industry. It has to be built up again from almost the ground level.

I highlighted a few crowdfunds at the beginning of the month, and since then there have been a few that have popped up in just the short time. For instance, Cirsova has put out a limited campaign to sell 100 copies of the Illustrated Stark omnibus by Leigh Brackett. Over half have already been sold, so you might want to jump on that while you still can. That aside, there is something new showing up almost every day. No one can really keep up with it all, though that is a better option than the alternative. No one wants to go back to that dead end state.

So if you're feeling discouraged by the state of things, you might want to reconsider exactly where we are and what is going on outside your window. There is a vibe shift happening and we have evidence of it everywhere. Even those who have stuck by the ever-declining mainstream can no longer avoid the obvious and are now changing their tune after years, even decades, of ignoring what can no longer be ignored. The winds of change are blowing harder everyday.

You might want to pay attention to it now, because who knows where it will go next.