Saturday, January 20, 2024

Weekend Lounge ~ It's in the Game!



It's the weekend! Let us talk about something a bit different.

We've talked a lot here about decline over the years, and that is a subject worth addressing, but now it is the time to finally discuss what it takes to reclaim what has been lost. Now that the 2020s are rolling out, we're going to make this the decade where everything finally changes.

While we've discussed the NewPub phenomenon many times before, we haven't quite discussed another medium that, while commercially successful, is in the final stages before its own collapse. That industry, of course, is video games.

Though video games have been decried for many years as frivolous and useless (as every medium has at one point by the people who provably cannot preserve culture at all), there is a very real formula and meticulous design process that comes from them. Despite current trends, there was a lot more to video games that poorly written Z-movies that contain a few button presses to make scripts happen. In fact, when the industry ran on arcade design was when it reached its peak.

Now, if you've played video games since the death of the arcades, you've noticed a decline in creativity since the Sega Dreamcast died and arcade faded from prominence in the '00s. I am not talking about technology or graphic fidelity, I am talking about the gameplay itself. Gameplay loops (such as they are today) barely exist anymore and have been replaced with carrot on a stick drudgery to get from one cutscene to the next--a trend that began with the first 3D console generation but only started to take over once HD consoles came in.


What is missing from today that we used to have isn't that obvious


This was the era when countless middle market publishers and developers closed up shop, parting the medium in two between AAA cinematic experience and low budget indie game. In other words, this killed creativity almost overnight. If you can think of a big name AAA game in the last three console generations with a new gameplay experience (that isn't made by Nintendo) then I would be surprised. Even more so if you can name more than five. It simply doesn't happen anymore.

As a result of this shift, the industry has been in a creative rut, praising pointless downgraded remakes of old perfectly fine games because they have pointless modern bells and whistles. You should not be buying a new $599 US Dollar console and expecting to play remade and dumbed down games from 2004 on it.

So what caused this? I would recommend watching the video above. It is the loss of arcade design that the entire medium was built off of. Just like "pulp" became a dirty word in OldPub in order to denigrate adventure stories, arcade design has been sold as cheap and lesser since at least the mid-90s thanks to water carrying game journos. In other words, you were sold a lie. the entire collapse that video games are about to suffer through (or already are, depending on your perspective) will be caused by this abandonment of what made the medium what it was.

This has happened more than enough times in other mediums for anyone to understand it at this point. The further you stray from your roots, the more you risk losing them, and video games have definitely lost that link and have lost it some time ago.

Though you might be wondering, what about indie? Well, it's not as easy as all that. Check the video yourself and see why simply being 2D and having pixel art isn't quite the same as classic arcade design and why it's not quite enough. There was more to classic game design than "tightening up the graphics on level 4" as the old saying goes.

If you're a developer yourself, definitely take in the above information and think it over. How much have we lost along the way that we don't even consider anymore? How far can we really push forward without solid ground to stand on? Food for thought.

All of our industries are going to have to start asking those questions if they want to have a future. There is little choice left but to look back and carry forward again. The only other option stagnancy has, is death.

That should be the last thing we want for any medium. We've already lost a lot, at some point we're going to have to start gaining again.

Anyway, have yourself a good weekend and I will see you next time!








2 comments:

  1. The use of the video game crash as a tool to dismiss basically everything pre-NES, as well as the dominance of DOS/Windows in PCs and the accompanying downplaying of every other 1980s PC platform (that's a lot of games and hardware), places a lot of really gaping holes in the foundation of the medium. A lot of lessons and examples of great game designs, along with odd experiments and dead-ends, just being ignored.

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  2. The big problem of the industry is the lack of social capital made of people who love the "morals" of arcade gaming. The focus on full-throttle fun, time as a precious resource for both sides (player and devs), the notion of improvement and mastery as a reward in itself, and of good competition; all of these require a certain kind of man, who is endangered species pretty much everywhere but especially in all entertainment. Many games seem to be made by and for people who just need their time to pass by them, and their nervous receptors to feel numb for a while.

    I believe videogames need their own kind of BROSR.

    P.S.: You always recommend very good video makers. This guy just gets on my good side, I love him.

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