Thursday, June 27, 2019

My Appendix N: Video Games

Have some tunes for this post.


We are the first generations to consider video games important influence in storytelling. Particularly those in Gen Y who grew up during the biggest shift in the medium stretching from the release of Nintendo's NES and DOS PC gaming up to the release of Sega's Dreamcast and Sony's PlayStation 2. The reach is quite great and the most the medium has changed before or since.

Since my generation spans being born from about 1980 to 1990, it means all of us came of age when Nintendo was still a cultural force (which it has been off and on since) being that the NES burst onto the scene in 1985 and were kings in the scene until around the release of the Gamecube in 2001. At the same time Sega and the Genesis and its attachments, the arcades, the coming of the PlayStation, and PC gaming's meteoric rise, were all at their peak through the same time period.

If you can find me someone born in the '80s in the west and was not somehow influenced by video games they are probably either lying or were sheltered in a way that would make the moral majority weep with envy. You knew about video games back then. They were mainstream more than they are now.

A lot is made due of the Boomers and their parents' quest to ban and destroy video games, but much of it is overblown. They had never seen such a medium and as such they made bad calls. It happens. What we don't have an excuse for are members of Gen X and Y currently in charge who grew up with video games trying desperately to destroy them as if they don't know better. As such I won't be covering the tired "banning vidya" arguments since we are far worse at it then our parents and grandparents were, and we have no excuse for it. I'm not going to be throwing stones.

Still, the fact that it was a topic at all shows how big video games became in such a short period of time. From being pure time wasters in the '70s with simplistic fare such as Pong to more involved products such as River Raid or Pitfall! it was by the '80s when they hit their stride. By the end of the '90s they would be unstoppable.

Blazing Lazers
Of course I was influenced by video games. I had an NES before I can even remember and played the original Super Mario Bros. and Duck Hunt constantly as a kid. I remember the Console Wars (the only good one) between Nintendo's SNES and Sega's Genesis, and I remember entering high school around the time 3D graphics were all the rage and everyone was bragging about them. I graduated not long after Sega left the console business and the arcades were beginning their slow death. To say they didn't have an effect on me would be to lie.

Video games were a way to live out adventures and experience sights and directly interact with them. It was different than watching a movie because you could influence what happened. It was different than playing around with your friends because they couldn't change the rules on you. It was different than reading a book because you could all enjoy it together at the same time. As a result they really weren't like anything else. To join in, all you had to do was pick up a controller and push the buttons.

If you want some examples of my favorite games you can click the "Video Game" tag at the bottom of this post. I've written about a bunch of my favorites here. So instead I would like to go over some genres that made the difference.

There are many to go through, but I'm going to start with the obvious one. The first is the platformer.

Really coming into its own with Activision's Pitfall!, starting with Nintendo's Super Mario Bros. for the NES (and a pack-in for the console) the genre blasted into prominence where it stayed for 3 full console generations. That was before publishers decided to ditch it, not knowing the highest selling game of the first HD generation would be a 2D platformer from a series that originated on the NES. They're still trying to kill their roots, but the platformer survives regardless. It is one of the most important genres in gaming.

Rocket Knight Adventures
The reason it became a sensation is because of a simple premise and understandable goals. In a platformer the player is tasked with going from a starting point to an end point and dodging every obstacle in their way to reach it. This is as straightforward an idea as you can get, making it perfect for action gaming and the basis for much to come.

Platformers aren't far away from Shoot 'em Ups ("Shmups") and in fact are linked by a subgenre called Run n' Gun which features elements of both. For the best example of this you can look to Konami's Contra series.

Inspired by 80s action movies such as the Predator and Rambo series, Contra was one of the series that really helped the fledgling shooter genre find its feet beyond spaceships. It's also a a great example of mixing genres, and perhaps one of my favorite series in gaming. You only take one hit to die, but you fight waves of enemies who are the same as well as giant bosses who make you feel small and helpless. Getting through a Contra game in one life is quite an achievement and rewarding.

But that is just one many series.

The NES was home to some of the best platformers ever made from the aforementioned Contra to Nintendo's own, and still running series, such as Super Mario, Kirby, and Metroid, but there were plenty of arcade-style games in other genres such as Jackal, Gun.Smoke, and GUN*NAC, not to mention the licensed games that were great from Teenage Mutant Ninja Turtles, to Disney's Capcom games, to even obscure properties such as Little Nemo, or Yo Noid! featuring the old pizza mascot, the NES had just about everything. Never trust anyone who has bad things to say about the NES, they have missed out on much and have a dark heart. That's not even going into overlooked gems such as Rockin' Kats, Gimmick!, or The Lone Ranger many missed out on.

Double Dragon II: The Revenge
What I should also bring up are arcades. Never trust anyone born between 1970 and 2000 that has never had a favorite arcade game. Particularly up to 2003 or so when the consoles caught up tech-wise, arcades were considered the peak of video games and in many ways the loss of them and their influence has changed the medium for the worse. Games are not the same today.

There was a community aspect to arcades since you both had to wait in line for them and since anyone could drop in to challenge you or work with you it could lead to developing new relationships. Couch co-op at home isn't like this, and certainly neither is online multiplayer. There is something strange in meeting someone you've never met and achieving a goal alongside them.

Because of the fact that the publishers wanted you there in the arcades, the best way to do that was to make the games difficult. You had to keep coming back to beat the games. This is why difficulty is synonymous with with video games and why those who seek to eject it from the medium are missing the point of the hobby. You're meant to stick with it and get better. Why else would you keep playing it?

As for some of the best arcade games, well, there is so much you could mention. From Shmups such as Detana!! TwinBee, Gradius, and Fantasy Zone, to shooters like Gunforce 2, Sunset Riders, and Rolling Thunder, to racers such as OutRun, Hydro Thunder, and Initial D, to fighters such as Garou: Mark of the Wolves, Mortal Kombat, and Street Fighter II, there was more than plenty to play. Genres such as rail shooters mostly died with the arcade as series such as Virtua Cop, House of the Dead, and Time Crisis, have since fallen into obscurity despite how big they were at the time and how many gameplay possibilities they could still offer. I haven't even gone into hidden gems such Elevator Action Returns, The Cliffhanger: Edward Randy, and Boogie Wings.

But my all time favorite arcade genre was the beat 'em up. Capcom and Konami were the clear winners in the genre, though Data East would randomly throw out a bizarre title and Sega had a few of their own such as Golden Axe: The Revenge of Death Adder. Heck, even the guys behind R-Type, Irem, made Undercover Cops and Ninja Baseball Bat-Man. But Capcom and Konami were easily the best at the genre.

Metamorphic Force
Capcom made their mark with the original Final Fight in 1989, taking the Double Dragon formula of buddies taking on the world and simplifying it while making it faster. They released many great games in the genre up to 1997's criminally under-looked Battle Circuit which had a full on shop and upgrade system, complicated combos, and varied level design. The genre had come a long way before it was unceremoniously abandoned for 3D. Thankfully Capcom has at least recently released a brawler collection featuring some of their best non-licensed work from mech action Armored Warriors and the aforementioned Final Fight all the way up to Battle Circuit. If you're never experienced the genre before, this is a place to start.

However, my favorite beat 'em ups in the arcade were probably made by Konami. Their Teenage Mutant Ninja Turtles games were great (The SNES version of Turtles in Time is better, however) but my favorites from them are a bit more obscure. They did some licensed work including the only good The Simpsons game to date, to Bucky O'Hare (developed by guys who would go on to form Treasure), to Cowboys of Moo Mesa, and yet in other genres such as shooters, but their forgotten original work is the Crime Fighters trilogy and it is their best.

The original Crime Fighters is a busted, cheesy game with a draining health mechanic that needs quarter munching to raise. The game has some good music, but it's otherwise forgettable. However, the follow-up, Crime Fighters 2: Vendetta, might be the best in the genre ever made. Essentially a Cannon Film movie starring Hulk Hogan and his musclebound pals, they are a neighborhood gang of good guys who have a woman taken from them and they fight through enemy territory to take her back. The sprites are big and lively, the weapons and levels are inventive, and the difficulty is actually manageable. That this has never been re-released is a crime itself. Then we come to the third game Violent Storm.

Violent Storm
Violent Storm was Konami's final beat 'em up, coming out in 1993, and it might be their best. It takes pieces of everything of the time from the obvious Fist of the North Star-style post-apocalyptic setting to Final Fight's more popular two button fighting controls, to the large and expressive sprite work, but it added its own twists.

Violent Storm's world is both post-apocalyptic yet features Utopian societies bubbled up all over that present more questions than they answer. It has Final Fight's two button controls, yet is far deeper than Final Fight, with smoother controls and more plentiful moves that require digging to find. The giant sprites are some of the best ever made with many hidden inside levels and used for one-off jokes. The soundtrack is the best in the genre, and if you've heard some of the soundtracks in this genre you know that is a bold claim. From cheesy synth rock, to '50s rock n roll, to groovy early '90s hip hop, to surf, to atmospheric beats, it goes all over the map. As far as I'm concerned the genre never got better than this which might be why it was abandoned not long later.

The Crime Fighters trilogy highlights the evolution of the genre perfectly, and two of them are some of the best in the genre. It is great stuff.

Suffice to say there were a lot in the arcades back then. Much of it is still worth playing today. If only more companies were more interested in preserving the past and making them more available many would understand that. The fact that one can't legally purchase Violent Storm and hasn't been able to in over 25 years is ridiculous.

But as influential as the arcades were I would say the ultimate peak was the 16-bit generation of consoles. I am talking about the Super Nintendo, the Sega Genesis, and (technically) the Turbografx-16/PC Engine. If one wants to include PC games that came up during this era (because there are a lot of them), portables such as the Game Boy and Game Gear, and the aforementioned arcade games they can do so. Heck, even through in the Neo Geo. But I'm referring mainly to the consoles that really perfect what the 8-bit systems put out.

Terranigma
Should one every question how competition could ever make anything better, I don't think you have to go any further than the 16-bit system wars. Nintendo's system had a slower CPU so it required games that took advantage of its superior graphical and sound capabilities. Sega's system was faster but weaker in most other aspects, so it used that speed to create different sorts of games. Both console as a result featured vastly different games, but both had fantastic libraries. The PC Engine was more of a bridge between 8 and 16 bit, but its CD technology allowed it to have a unique approach of its own during this war.
To be sure, this is the only console generation where every player had their own tremendous library of games that could go toe to toe with the others and somehow every gamer could still be jealous of the other. Games still had their roots in the arcades, new genres were coming up every day, older ones were getting interesting spins, and the gamers made out like bandits.

It was never that good for us again.

Of course I'm still a gamer today, but even at the time I knew that things changed with the 32-bit generation, and not for the better. For one, it's aged the worst of any console generation. Just about every 3D game from that time needs a remake, and 2D was cast into the trash as if it didn't matter as most of those 2D games look worse than they did on the SNES and Genesis.

It was a downgrade of a generation.

Mega Man X
At the same time the CD format had gone the wrong way from the Turbografx CD being used solely to pack in movie cinematics in a desperate bid to make games respectable by turning them into movies. Even soundtracks began to move away from the excellent Redbook audio from that system to becoming more interested in licensed music and, eventually, wannabe movie scores. It moved away from the strength of the medium.

Nintendo and Sega both shot themselves in the foot with bad hardware choices brought about by hubris over a successful previous generation, so Sony's movie approach started to become more and more accepted and seen as the norm.

And that's why we are where we are today. Games are "respected" now, but they're barely games most of the time. They're glorified movies. Good games used to be common and now they are the minority.

That isn't to say I didn't like any post 16-bit system. The Dreamcast is one of the best systems ever made, with great hardware and software made for it. It was the last Sega system and the last fashioned after arcade gaming. The Nintendo Wii was the best system of its generation with an attempt to actually do something other than mindlessly make graphics prettier and as a result has an excellent library of both big name and lesser known titles, and tons of hidden gems. Both of Nintendo's DS systems were great fun, but their Game Boy Advance was superior, featuring the last stand of 2D gaming and the best library of portable games by far.

But aside from them? Eh, it's dicey.

Ninja Five-O
As for how video games could possibly influence anyone, well, I would say it is because of their aim to allow the player to connect directly with a world beyond their own. There isn't anything like that. That is how they got big to begin with.

For a writer it helps me get that tactile feel of dealing with a high stress situation that hearing a story 
from someone or just reading a book about it just doesn't quite give. It allows that extra bit of connection to the action itself. It also helps the writer understand the value of stakes and effort to achieve a goal.

So yes, video games were a very important part of my life. I grew up with them and don't remember a time I had without them. They have helped me to understand things I might not have otherwise understood and connected me with fantastical worlds and ideas far out of my comfort zone. These are things I never would have imagined without them.

Even though I think the industry right now is in a terrible spot and has been there for a very long time, I cannot deny that it has its place. Video games are here to stay.

Here's hoping we can still say that ten years from now.

14 comments:

  1. It's impossible to read this and not get a pang of nostalgia for the bygone days when scrappy underdog Sega took on King Nintendo in the original console war. I never owned a Sega console, but I always appreciated how SoA punched above their weight.

    Remember when each console had its own signature graphics and sound? Play me an audio clip of a 16 bit-era game, and chances are I can tell you if it was on the SNES or the Genesis.

    The 3D craze, along with SONY and later Microsoft muscling into the market, spelled the beginning of the end. The magic was gone after that. You do get flashes of brilliance from time to time. Bloodstained is a perfect example.

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    1. Today you will get great experiences from certain indie developers and some old school guys like Nintendo but not from most of the big boys.

      Sega was a good competitor for Nintendo because they were such a contrast. Sega was about scrappy, high octane attitude and gameplay as opposed to Nintendo's sturdy and cleaned up image. When Sega left with the Dreamcast the industry suffered and it has never been the same since. Nintendo simply doesn't have the means to compete with megacorps like Sony or Microsoft so they had to concentrate on their own niche and now no longer have proper competition.

      And I do miss sound chips for the simple fact that it gave every arcade publisher and console maker their own style. Even up to the Dreamcast consoles still had that. But now it all sounds the same. It's a shame.

      There are a lot of great 3D games, but something was definitely lost with the attempt to make everything copy movies with hyper focus on presentation over everything else. You don't get stuff like the original Unreal or Soul Calibur these days.

      Even if you are a fan of that sort of thing I would still say the 90s were the Golden Age of video games since all of those things still began there.

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    2. You hit on something there. 3D marked the transition from games as games to interactive movies.

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    3. The days of just turning on a console and getting straight into the gameplay is long gone. If you're not sitting through tons of loading screens, it is a bunch of tutorials or cutscenes.

      It's doubly annoying because there were games that told good stories without needing to ape movies before. It's just become such a crutch.

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  2. JD
    As a Gen xer I never wanted to ban or destroy games. None of generation really went out of our way to destroy them.
    The video games were 8 bit blocky games and the good ones were in arcades. Remember Atari was relatively expensive and wasn't readily available everywhere. Where I lived they were rare that any kid who had them were either rich or had indulgent parents.

    I never liked going to arcades because back then they were shady or had that vibe.

    I enjoyed playing Pong and Space invaders later on Qbert and Pacman. My favourite arcade game is Tank. Wire models of scifi lookingtanks was fun and a real blast. I miss playing that one.

    By the time the videogame came of age, I really wasn't that in to it as much anymore. I did play a version of Star fox and some very early Mech warriors but the PC games requires really expensive hardware at the time so I played a bit at the computer store demo computers.

    xavier

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    1. Thank you for sharing your experiences!

      I'm referring mainly to the politicians and social activists that have so much pull today. They used to mock the likes of Jack Thompson who wanted to ban games, but they have been far more rabid and much more of a negative influence than he ever was.

      These people grew up with that hysteria, and yet they still buy into it blissfully unaware that the fact their generations did not grow up to be violent psychopaths like was asserted. Yet they still keep at it regardless.

      The PMRC and ACT wish they had allies as loyal as these people.

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  3. I will beat the Sly Cooper drum until I die. Sly 2 and 3 were fantastically written and you can't convince me otherwise.

    They even had just the right touch of the "good" type of subversion - how they feel like they're leaning into the comic book elements in Sly 2, where everything is reset and things are designed to run forever with little permanent consequences, then Bentley gets paralyzed and him and Murray walk away.

    The best part is Sly 3 doesn't take the lazy route here and try to retcon thid. Bentley is still paralyzed and the entire first hub world is about convincing Murray to end his spirit quest and rejoin the gang.

    And of course the ending is perfect.

    ....Theeeeeeeeeeen Sly 4. Okay game, but that story, oof.

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    1. I really like Sly 4. There's a lot of fun platforming in there.

      But that story was dumb as rocks. Not even a satisfying ending to be had.

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    2. The story was insulting, because it seemed to work off of a faulty memory of the original trilogy - the idea that it was just a dumb-fun comic booky plot full of dumb comic-booky tropes. So they didn't put any effort into resolving plotholes, getting the Sly-Carmelita dynamic right, or generally having it make any sense at all. Even the villains were lazy - Thr Grizz was just a dollar store Dimitri knock-off.

      This misunderstanding extended all the way to the new cutscene animations. Sure, the animation itself was a clear improvement. But the style was all wrong. It looked like it did in the original games because it was supposed to look like a moving comic book. That visual aesthetic went right over the new team's heads.

      But then, Sly 3 was a perfect ending, so it's hard to see what they even COULD have done.

      The gameplay did a lot right, but it nerfed the guards which made sneaking around the world much less fun. That was a big loss. Tennessee Kid's levels were a treat, though. Just generally the costumes and ancestors were really fun.

      Still holding out hope that the upcoming show provides enough hype to make a Sly 5. Just so we can move past that wretched ending.

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  4. I've often felt that video games tend to be at their best when they evoke certain moods or suggest stories rather than outright telling them. I suppose because the more that games tell you their story, the more you're sitting there instead of playing. Contra was awesome because it was Arnold and Stallone battling Aliens. Do you really need more than that?

    I was a big fan growing up of Sierra's various adventure games, which generally put you through a series of loosely connected scenarios in a certain genre. King's Quest games would have you take part in fairy tales like Red Riding Hood, classical mythology, or even drive a stake through Dracula's heart. Modern retrospectives tend to grouse about how thinly written it all is (while crapping all over Roberta Williams as a game designer just before they go back to whining about the lack of women in gaming...), but I think they miss that part of the appeal was how fast and loose it all was. There was a well-crafted remake of King's Quest 2 a few years back that I wasn't crazy about because it arranged the game into a more cohesive narrative, but in doing so it lost the game's sense of spontaneity (and introduced an anti-Christian sentiment absent from the original).

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    1. I dug the Sierra adventure games. There was an inexplicable feeling they gave off with their sense of humor and dry storytelling matched with the dorky graphics that always made them engrossing.

      It's something only video games can do.

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  5. Andy, agreed about that KQ 2 remake: OF COURSE the Christian monk was hypocritically evil.

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  6. Great, great rundown. We’re roughly the same age, JD (I was born in 1981), so our experiences are essentially identical.

    Games just don’t have that spirit I remembered. This is why I find myself digging the NES and SNES Classics so much. My son does too. He might be the only 7 year old who is a fan of Mega Mans 1-6, Castlevania III, Battletoads, and the original Contra...

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    1. It's the pure experience of just making the games fun above all that makes it work. That's how you can still find gems in those systems' libraries decades later.

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