Saturday, October 18, 2025

Weekend Lounge ~ The Pop Corpse



Welcome to the weekend!

We're halfway through October and close to spooky season. That said, some topics are a bit spooky without even really trying, especially when talking about the entertainment landscape. For anyone who is paying attention, they know how bad things truly are.

For a bit of a change, today we're going to dive back into the pop cult world, but not for criticism or easy shots at it, but more to point out that there isn't really anything left to talk about. Years ago, I mentioned that Pop Culture was dead, a topic that took people by surprise and which I still stand by, and nothing has changed on that front t change my opinion.

In fact, it's considerably worse than it was when I wrote that post eight years ago.

All the crusty corpos can do now is recycle IP, hope for a few minutes in the current fickle meme cycle, and then wait for the audience to inevitably forget everything they had just consumed mere moments earlier. Nothing sticks anymore. 

Consider the original versions of Silent Hill 2 and Resident Evil 4 were huge in the gaming scene for years after their initial release, and in Current Year the remakes were forgotten in mere months for the next IP cash grab. It doesn't even matter if the product well made anymore, the audience no longer cares or has any investment. The normal audience has moved on from caring, and those remaining are doing so hoping for a few minutes of potential watercooler talk (or whatever they call it on social media these days) before moving on to whatever they are told is the next thing to care about. We all know this is how it works now, even if we can't express it.


It's dead.


This isn't even a shot at the consumers, this is just how it objectively is now. A consuming content checklist is all anyone aspires to be a part of, not a scene or part of a wider connected cultural landscape. The above video shows us that this is where the pop cult has lead to, much as we said it would years back, and it will not get better. The only solution is finally putting this entire mindset out to pasture. Pop culture is dead, and we need to stop pretending it's not. Perhaps it was always dead to begin with. Regardless, there's nothing there now.

Those old, ancient IPs are now novelties, they have no greater meaning to the wider audience except as cheap references to long dead days, and jangling keys to distract their attention from reality for a few hours. There is no higher meaning, no daring ideas, and nothing vital in any of them except safe messaging for a sick society currently eating itself. These rickety properties are tired and need of eternal rest. Nothing lasts forever, especially not all this corporate IP.

What we're currently looking at is a near-future of isolated pockets of artists, entertainers, and creators, all working together to find shared ground and connection with each other and audiences they might not have expected. This won't be the permanent state of things, it never is, but it is the way it will have to be before said audiences are able to find those they can trust again who will not decay the way the mainstream has. We're going to be here for a while to come.

In the meantime, take one last look at the pop cult wasteland and remember how mighty it once was, before taking what is necessary to moving on to fertile grounds. There is nothing left here, and we need to start admitting it. The dead is to buried.

Whatever awaits ahead is not this, and there is nothing ahead like what we are leaving behind us. And there is nothing wrong with that.

We just need to be able to finally accept the way things are. The old world is dead, the old corpo IPs are done, and none of it is ever coming back. Clinging to it while not saving anything, or making the cultural landscape grow or become any better, is just lying to yourself about where we are and where we're going. We simply aren't there anymore.

And that's all there is to say about it. There isn't anything left but corpses in that old graveyard, and the only purpose of corpses is to bury them, remembering who they once were, and moving on.

So let's finally do that. We need better ways.






Saturday, October 11, 2025

Weekend Lounge ~ What Happened to Writers?



Welcome to the weekend!

We made it to October and the weather finally shifting to something seasonal, so let's really get into something eerie for the spooky season. Once again, we're going to go into today's creative climate, a horror unto itself.

Much has been said and written about how terrible the education system has been for fostering creativity and imagination, but in the end it's still not enough for the simple reason that it's frankly not good enough. We are all hungry for more.

This isn't just about the US, either, but a worldwide phenomenon of machinery designed to turn both the individual and the collective into a machine meant to churn out whatever the top of the chain desires. This mentality has turned all mainstream entertainment into pure swill bailed together by tired 20th century tropes and franchises meant to educate the ignorant masses into worldviews and behaviors that might have felt fresh 100 years ago but are clearly outdated today. We've gone over that before, so there's no sense rehashing it. Artificiality has always been valued over creativity.

As the above video shows, the system itself is not designed to stir the imagination, no matter how many TV shows or movies you see or remember that told you how important "Creativity" was, in the end it was never about that. It was only ever pretty words meant to boost the ego and coax all potential creatives to follow the same path to deliver the same Content. And looking at the modern climate today, it feels like a joke from a '90s animated sitcom. That is because it is.




And that was made in the '90s. Nothing has improved since then, but clearly it was an issue even back then. In Current Year, the film industry now is on its last legs.

So how do we create a system that incentivizes creativity over slop? Humanity over artificialness? Excitement over formula? How do we overhaul the 20th century machinery that has ground to a stop here in the 21st?

Many complain about how the AI explosion fosters an environment of lowest common denominator storytelling to churn out product, but the truth of the matter is the industry has been incentivizing it themselves over decades now. The above video from the '90s highlights the mentality as it already existed back then, and it's much worse today.

The problem has always been the artificialness has been baked into the education artists receive themselves. One cannot explore outside the socially acceptable ideologies of today. One  cannot look beyond the genres the mainstream has decided are all that is, even as their stores empty and their sales crater. One cannot experiment because safety is incentivized and mass produced to blot out anything else coming up.

As the below thread shows, the issue with artificiality is not the lowering of the bar, that is already on the floor and has been for decades. The problem has always been that the education system has always desired it end there. Blaming AI for it is missing the forest for the trees. The system was always going to lead here, and it is the root of all this.


From this X thread


The biggest problem with all of this is that there is no easy solution. There is no switch one can flip to making everything better. In order to even begin to fix if requires an honest reflection and reassessment of a lot of bad ideas that have come since the industrial revolution kicked into high gear and became a religion for materialists. We simply aren't there anymore, no one thinks that way or believes it, and yet we float on rehashing it to diminishing returns. Now there are no returns at all.

We know the education system does not produce creative people. It also does not produce writers, filmmakers, musicians, artists, or critics. Yes, people go into these schools and come out in those professions, but next to none are actually made into those things from what they learn. Kids are instead turned into automatons and widgets for the crumbling machine, meant fulfill roles no audience wants and job positions that are quickly fading away. It is detached from reality, and we all know it.

So why are we still operating in this way?

As I said, blaming AI at this juncture is stopping well short of the problem. Even if it went away tomorrow, it wouldn't stop how the audience has been trained to Consume Content and expect beltline product pumped out indefinitely. That isn't going away. All this AI stuff is simply doing exactly what those in charge want. (Which is why they are already using it without saying anything at all, and audiences will eventually accept it. Anything to keep the flood of Product going forever.)

The only way out is reorienting of systems and thought processes. The 20th century is done, as been said countless times, so why are we still clinging to it? What advantage do we have clinging to dying systems and ideas that have proven to be dead ends?

We don't train creatives. Arguments could be made that we never have, but we certainly do not do it today. We have Content Creators, not artists or creatives. All we want is nothing and everything at the same time, and that is why we have no need to educate or train anyone. And that is how you get today's dead culture. Nothing is being made: it's being produced.

We require a re-enchantment of the world, a detachment of cynicism, subversion, and emptiness. The only way to get that is to admit where we are now was a mistake and won't lead anywhere else. We have to move on.

Let's not worry too much about a dead past, but work to build a living future. It's going to happen eventually so there's no sense wasting time. We can start today.






Saturday, October 4, 2025

Weekend Lounge ~ Fanime!



Welcome to the weekend!

We're finally in the autumn season, the season of change, so let's look back at a past that has long since been left behind.

I apologize for the lack of a post last week. Things merely got out of hand. Hopefully it'll happen less and less as we get out of the warmer season. I can only hope.

Today's subject is particularly niche, so I don't blame you if you find it hard to understand. That said, it is quite an interesting topic to look over, especially with the passage of time.

Anime's explosion in the West was a strange one. First slipping into the fringe underground in the '80s before becoming a part of alternative culture in the '90s, and then finally achieving mainstream recognition in the '00s, it was a bizarre series of events to get it to its current worldwide dominance that would arrive in the decades to come. No one would have imagined its gigantic size way back when passing around old badly subtitled episodes of Dragon Ball Z in class and school clubs. It was a much different world.

Speaking of a much different world, I wanted to highlight exactly one that sprang out of this subculture. During that odd transition between underground alternative culture to mainstream in the '90s and '00s came this odd era of the '00s when young audiences tried their own hand at actually making anime. Yes, we are talking about the strange world of Fanime that you have missed entirely. It was a niche of a niche, so it's very possible you never encountered it.

This short era, in retrospect, is an interesting glimpse into how a niche subculture affects a generation growing up entirely on the internet increasingly separated from the mainstream. At the same time, one can see which tropes, styles, and ideas resonated with younger audiences of the time period. Interestingly enough, most of these projects were made by girls, not guys, giving a very different idea of one might expect from such a thing. Few of them were also ever completed, which, again, in retrospect is not all that surprising for the generation in question.

The kids who grew up in this time related more to this foreign art form than they did anything in their own, and it's obvious why they connected to it more at the same time the artificial Geek Culture was at its cultural high. This stuff was simply more honest. It's also why anime would eventually overtake culture entirely. Everything else at the time was dying.

Looking back on it, where we are today was the obvious endpoint of that time, and those raging against it simply aren't trying to understand how it came about. We can't wish away reality, it simply is what it is. And this is how we got to where we are today.

The above video goes much more in depth showing many of these projects, what happened to them and their creators, and the sorts of things that would come out of it later on. Fanime still exists and still gets made, but the priority of the creators is much different in the scene than it once was. In fact, it wasn't long after the initial growth period that it would change entirely. It is funny however to see this scene contrasted with the fanfiction one from the same era. The Fanime one clearly contained those with more creative drive and potential, yet its the fanfiction one that spilled into the professional writing industry and helped drive it into the current ditch its in.

That aside, the entire subculture is much smaller than it was back in the day, splintering like every subculture has over the last two decades into a niche of a niche, but it's still an interesting subject to look over. It's something that could only have happened at one point in time in one age demographic, and it did. We will never see something similar arise again.

In a sense, Fanime still exists beyond its niche, it has just moved into other spaces. The amount of independent creators who work in other mediums from comics to animation inspired by anime only grows by the day and does not seem to be stopping anytime soon. You can see it everywhere, especially considering how anemic the mainstream western industry became pandering to fangirl shipping and trends from angry urbanites who hate their audiences, the alternative would always be much more appealing.

So take a look for yourself and see just what it was all about, and what this time period was like. Maybe you'll even be a little inspired yourself. Who knows? Things aren't always as simple as we might think they are, and this subject is one such topic.

Inspiration can strike anywhere at anytime, and it ways you might never expect. Let's just hope the next bout lasts a little longer and finally shifts this culture into better directions, and hopefully finally brings us back together again.

The last thing we need is to keep drifting.