Showing posts with label superversive. Show all posts
Showing posts with label superversive. Show all posts

Monday, April 29, 2024

Superversive & the Strong First Week!



I didn't expect to make this update so soon, but it is quite some good news I wish to share! In less than a week of the Star Wanderers campaign we have not only reached 80 backers but we've made it to around $1800 of our $2500 base goal!

In other words, we are alarmingly fast to funding our base goal in a mere week! That is quite the reception from readers and interested backers. Thank you for your interest. I can safely say we are very humbled by the great reaction we've received so far.

As a consequence, we are right now looking into some potential stretch goals for when we hit that base goal. We'll try to put out something fun for everyone. Once again, thank you very much for your support!

Until then, I was on the Superversive podcast last night to help promote Star Wanderers. We also talked about a few other things along the way like the state of publishing and even movies. Check it out at the top of the post above or on their channel here!

That's all I've got for today. I really didn't expect I'd be making this post so soon, but it's thanks to you that I can do so at all. You have my thanks and I will see you again later this week! Perhaps by then we will have reached our funding goal.






Saturday, May 20, 2023

Weekend Lounge ~ Livestream With SuperversiveSF!



Not much for this week! There's been a lot going on around here outside of the blog, but in case you missed it I was on SuperversiveSF's livestream last Sunday. We talked about a lot of things from the state of publishing, to creativity, to anime (a lot of this in the last chunk!), to the Gemini Man Kickstarter currently going on. It was a good time! I hadn't been on a stream in a long time due to carious other factors, so it was nice to do one again.

Speaking of the Kickstarter, we just hit the next stretch goal, the one I was most hoping to reach. Thanks to all the backers, I will now be writing a full-on concluding short story (probably a novelette, honestly) to conclude the wider story around Matthew and Jason, our protagonists. In other words, Gemini Man, as far as the Kickstarter release goes, will truly be a complete edition. I'm looking forward to getting started on the final story one the campaign has ended properly.

However, due to the increase in paper costs for everything, I'm not certain how I will be able to offer this to readers in the future. Amazon just announced in June that it will be putting its prices up for everything outside the more common standard sizes, which means any release like this will rocket u in cost. As a consequence, I do not know what this will mean for a physical release beyond the Kickstarter edition. I am also toying with swapping around the upcoming stretch goals if we reach them due to the potential change in production costs. This might be the only time I can get as much content in the printed edition before I have to revamp the whole project, not to mention it isn't as if backers themselves particularly benefit from new covers aside from it being a treat. More story content is probably preferable. I'll probably make a poll for backers to decide what it is they want more of. We'll see.


I am not yet sure, so don't take everything here as gospel yet, but the upcoming changes are putting a bit of a monkey wrench into the project's future beyond the Kickstarter. Given that I am big on preservation and keeping things as widely available for as long as possible, I'm still weighing my options. That said, if you want a physical release of the entire thing, the current Kickstarter is the best guarantee that you will be able to get one.

All that aside, thank you for all the support! I can't say I was expecting quite this reaction so early in the campaign's life, and we still have a little less than halfway to go. Where will we end up? Well, that is for you to decide!

NewPub is about the readers and what they want, after all!






Thursday, December 9, 2021

2021 Year End Update



Since we're getting near the end of a very long year, I thought it would be best to update on the general state of things. This shouldn't take too long. It's been quite a 2021, this being the most active the blog has ever been, and I'd like to talk about about this crazy place today.

Apologies about the lack a of a longer post today but, as I said earlier, activity around here will be slowing down, especially as we head into the new year. 2021's blog output is not going to be the regular around these parts. I'd also like to spend today to give a hint at what we're going to be doing next, if only to show you that there's still much to do.

Let us start in a more general way.

I tried to boost a lot of signals this year due to it really being a bad year for the mainstream entertainment complex, and meeting many people looking for alternatives. The problem is that there are a LOT of alternatives. Almost too many, actually. Finding things to highlight could sometimes be overwhelming. The new publishing spaces from independents to small publishers have really gone out of their own to offer more than ever this year, and I hope I demonstrated it to you by highlighting a good chunk of the creative work out there over 2021.

You don't have to keep giving money to people who hate you, milking tired franchises and series they did not create or had anything to do with making. Not when NewPub and its equivalent spaces offer a far better and deeper spread of works. You can find anything you want out there, if you look hard enough.

That reality won't be slowing down next year, though OldPub and its adjacent industries will definitely continue their downward spiral. Thankfully most are willing to move on to new things. It's been a long time since Cultural Ground Zero, after all. We need new ideas.


We all know this truth is obvious now.


2021 was home to many new posts on Wasteland & Sky, a good chunk of which were the blog's most popular since it s inception way back in 2014. Thank you to the readers for making it such. This could not have been done without you. We also hit 500 posts since starting this whole thing off over seven years ago. It's been quite a wild ride around this place.

One of the posts that blew up abnormally fast was this year's entry The End of Nostalgia, sort of a sequel to my still-most-popular writings on The End of Pop Culture. Whereas that earlier post covered the conclusion of shared pop culture as a concept in this atomized world, this entry was about how shared cultural nostalgia is also on the way out. I would say this year carried out that predication quite well. Once Gen Y wakes up or dies off, shared cultural nostalgia is over.

I am not sure how one can see the absolute detonation of the western world currently going on and not see that the end is near. It couldn't get more obvious. I suppose it is easier if you weren't alive in the 20th century to see just how much things have degraded, but it is hard to turn away from reality as you see decay happen in real time.

This realization opened a gate and gave me the confidence to spend this year both studying what made the old industry and its work succeed as well as giving a boost to what is new and being overshadowed by overbearing nostalgia for faded logos and tired corporate works hinged on dead creators' IP. There is so much we've forgotten and so much we just don't see by keeping up with the joneses, two sides of the same problem.

We either rush blindly to the future or covet a specific era we'd rather be living in instead. Neither will accept the present on its own terms and learn to both adapt to it, and improve on what is lacking. Instead, the middle falls apart. And we crumble with it.

Some of the examples of the past we could mine for the future were rather popular with readers, from action movies, to old books, to even video games. We went all over the map. There is a lot out there we could be doing to both be more original and satiate audiences, but there is just as much we've forgotten that we could learn from but have decided not to. And yes we can learn more than simply resurrecting dead IP names to slap on our tired modern products filled with boring modern ideas. We don't need brand names--we need spirit.



The same city, separated by a decade. Can you even tell?


From old bands that never lost their way to action movies that have very much lost theirs, it was quite a journey through 2021. We even covered why the blog is named what it is. Learn why I'll never quite stop being a weeb by reading that one. We also went over the importance of seemingly unimportant things like aesthetics and basic touch, aspects of ourselves we are losing as we rush into the unknown lands of the 21st century. One should probably check if the tank is full when going on a road trip. Instead, we've forgotten what gas even is.

In fact, if there was a big theme you could pull from this year it would be the realization that the 20th century is not only over, but our refusal to leave it behind is what is doing us in. Not only that, but that we have no plan to move forward.

We spent the 20th century mindlessly plowing towards a utopia that is never going to come, and when it didn't, we kept plowing onward regardless. We threw away the past for a future we don't even understand in order to live in a post-apocalyptic hellscape of alienation, groupthink, and mindless consuming. This is the future we wanted so badly. And don't think this is an issue that doesn't affect your team. It effects everyone, and it will until we realize where we are. Modernity is over. It died a long time ago. We just haven't realized it yet.

The issue is that the revolution did come, it was televised, but we didn't notice or care. Now the television is gone, as is your past and the future you hoped for from back then, and the world is a revolutionary new place. The 20th century is done and never coming back. We celebrated that ending two decades ago.

So why are we still living like the last two decades didn't happen? We are acting like it's still the same as it ever was? Where did all that desire for "progress" go? What past is being "conserved" anyway? Unless you think swirling the drain on the way down, rehashing the same tired, irrelevant political points from a quarter of a century ago is "moving on" or preservation then you have to understand by now that we haven't done either.

We live at the end of the world when we don't have to.

I even wrote a story (free on the blog) that emphasizes just how little (and how much) has changed since the good old days we still emulate 25+ years later. Sure it's a weird tale about a radio and a bunch of dopey kids, but it's still the same as it was then. How long are we going to live like everything is exactly as it was in another lifetime?




And this leads us what was certainly the most popular series of posts this year. That would be my continuation of the series on Fandom I started back when I first found that Sam Lundwall book buried in the corner of a used bookstore. Those posts went over so well that I decided to start a series on the subject. This time I covered the author's first work in the "historical" vein, which turned out to be very unhistorical.

A few readers took note of my tone in this series being far more vicious than previous instalments, and there is a very good reason for that shift.

The main reason is that the book being covered was actually stupid. I was very forgiving of Mr. Lundwall's other book, probably due to the fact that it was written near a decade later when he learned new things, and that I'd never read a book like his before. There was enough good information in that work to salvage it. But by the time I consumed this filth I had more or less had my fill of Fanatic failures attempting to lecture others on how to improve society despite that fact everything they push is anti-social self-destructive nonsense of the sort the 20th century already proved doesn't work at all. It was like looking into a rearview mirror filled with easily avoidable mistakes. Though "mistake" implies that it wasn't done on purpose.

Not only that, but that said book was also very badly edited yet pushed by Donald Wollheim, a man who was supposedly the best editor in the "field" at the time it was published. Why was this work pushed? One would have to guess that it is due to the poisonous message dripping inside its pages. One of massaging the past of any unrespectable ideas in order to build the future utopia they wanted to see. It was a booklet for a materialist cult, and that needed to be addressed.

In fact, this is why I am currently reading Sam Moskowitz's account of the history of Fandom entitled The Immortal Storm, which is proving to be an invaluable resource for understanding just what they wanted. I even managed to find a cheap hardcover (without the sleeve, mind!) despite it going for hundreds online. That this work isn't in print despite detailing why a hive of materialist obsessives took over the publishing industry is quite interesting. Because it says quite a lot without meaning to say it. Naturally, the only written reviews on Goodreads (all 2!) are negative, because one would have to be a fellow cult member in order to not see this farce for what it is.

Nonetheless, this series won't be for a little while. I'm still getting through it. I will mention that it is considerably easier to get through than Lundwall's work, however. In fact, it should be read by anyone in this scene or anyone who has an interest in the weird history of 20th century publishing. A lot of crazy things start to make sense when the pieces are put together for you.

But I digress.

This is a way to say that next year I will be doing another series on the blog focused on this book. I can't say whether it will be the last one ever written, since I still have other works to read from this time period, but it will be very informative as to why things such as Fandom are the way they are today. It gives good examples as to why cultists need to be gatekept out of hobbies and scenes lest you will lose it all. You'll understand it more when we get to the series in 2022.

So while the blog will be lighter next year, it won't be without content. I still have much to share with you.


Don't read this book.


At the same time, I still have a plethora of fiction on the way.

I just finished the first draft of a work I've had spinning away in the background for some time now. I'm considering doing a crowdfund for this one, because it's rather weird and unlike things I've written before. You'll see when it is time to reveal it. It's also the first in four book series that gets bizarre very fast and I'm not quite sure how to describe it just yet. Regardless of how I choose to release this ones, the book will definitely come out next year.

If you're a part of my newsletter (which is free and also comes with a whole novelette for free!) then you already know that Gemini Drifter, the second book in the Gemini Man series, now has a cover and is nearly ready to launch. Looks pretty good, don't it? In this one, our protagonists go on a bit of a road trip to escape the remnants of their enemy's forces. They soon find themselves in a brand new predicament involving another artifact and a freak named Bloodeater. It gets wild. Expect Gemini Drifter in the very near future.

At the same time, Gemini Outsider, book 3, is in the middle of editing. It's going to be out next year, but it's going to be worth it. This one has a heckuva nasty villain that Jason and Matthew are going to have a hard time putting down. Can they finally escape their fate? You'll just have to see when it comes out in 2022!

But those are books. What about short stories? As I've mentioned before, I'm not prioritizing any form of writing over the other. I want to write anything and everything.

I have stories to come in two anthologies: Pulp Rock (successfully crowdfunded!) and another about modern day sword and sorcery stories. Both of these stories are related to an earlier tale that ran in older issue of StoryHack. That would be Black Dog Bend. Will there be more in this series beyond that? We'll just have to wait and see. No one has really opened up submissions recently and I've got a lot of stories on the docket.

On the other hand, I will also have story in Cirsova next year, my first one! This has been a goal of mine since I first starting reading the magazine five years ago after helping to crowdfund the first issue, and I'm proud to state that in 2022 that I will be published with a number of many great and talented writers that have adorned its pages over the years. My story, Dead Planet Drifter, will be in the summer issue! More on that piece when it comes closer to release. If that title sounds enticing, well, it should. The contents definitely match the title.

In other works, I'm planning on writing more with Y Signal. The original plan was to have three stories to form a greater whole, and that is still the goal. I aim to write, edit, and release all three acts as one collection for you in 2022, specifically for the 25th anniversary of Cultural Ground Zero. This whole project was spurred on by it, after all. Nonetheless, it's currently on the way. Don't worry, it'll be worth the wait!

I also have a non-fiction project I'm working on in the background, which is far different from The Pulp Mindset. For one, I'm planning for this one to have input from others aside from myself. It will also be free. More details on that project when it is much further along than now. As for this year, you can always read my piece in Pulp On Pulp for more non-fiction.

Since I'm going to be focused more on fiction next year I'm also going to get a few more short stories, novellas, and novelettes, done and put them out for you. I have more than a few I've wanted to get to but have never quite had the chance this year. It's been quite chaotic, after all.

However, there is a lot on the way.


My previous collection of stories



And that's what is to look forward to in 2022. This past year has been quite the experience in writing, and it is relieving to have it nearly be over. Time to recharge the batteries a bit. The last thing I want to do is be left with an empty tank.

2021 was not all that bad, though I can't pretend real world events of the last couple of years didn't get in the way of certain plans, but that's how life is. They are certainly not going to stop me from doing what needs to be done. There are plenty of stories left to tell, and I'm going to tell them. No matter how long it might take for me to do so. It's just what I have to do.

So thank you for checking out Wasteland & Sky this year, and I hope to see you again next year for more. I'm not quitting as long as I have a say in it.

We're in the 21st century, after all. The old days have long since been left in the rearview mirror. Might as well start acting liking it!





Saturday, October 23, 2021

Weekend Lounge: Fall Edition



The weather is getting colder out there, but after the summer we had it is quite welcome. Sit back in your nearest comfortable spot and relax. Today I've got a few links for you.

The above is a recent superversive podcast episode on a superversive video game story called To The Moon. This is an older game, but it's still not that well known today so you might have heard about it. How is this one superversive? You'll just have to tune in and find out!

Up next, old school gaming channel Game Sack uploaded a review of every game released on the unfairly ignored Turbografx-16 console, which is the North American version of Japan's legendary PC Engine.

If you are a retro gamer, or just interested in old video games, it is worth seeing due to the fact that system is far better than you might have heard. I've also included the second system review episode they did a few years back as it is also one of their best works.

The console deserves to be more well known, so I'm doing my part sharing it with you today. The period from the mid-1980s to late-1990s is gaming's golden age, and the TG16 was a big part of why. Check the videos to find out why.




Finally, I wanted to thank everyone who backed both campaigns for Pulp Rock, who read Brutal Dreams, StoryHack #7, Y Signal, and the blog series on Fandom this year. I put a lot into all of those projects and I am grateful that the reaction has been as warm as it was. There are other projects still in the oven, but I can't tell if they'll be out this year or not. Nonetheless, thank you for lending the support you have. It is very humbling.

I will see you next week where Halloween finally hits then we move into All Saint's Day and the year's end! It's been a weird one, but it's not over yet!

We've got a lot left to do, so I hope you'll join me on that road. Next year's gonna be good, but I've still got a few more tricks up my sleeve.

Have a good weekend!






Thursday, September 30, 2021

Low to High



How high can you go; how low can you go? Well, it's a matter of perspective, even though our perspective is skewed these days. It would be better to wonder what being stuck in the middle feels like.

Building off last week's subject, I wanted to talk a bit about the dichotomy between Low Art and High Art, what the terms represent, and both are essential for thriving artistic scenes. This subject has been coming up more and more in recent times, and after last week's post on how we are currently trapped in pastiche and parody it should probably be reflected on, at least a little. 

What is Low and High Art, and why are they both extremely important to have in any culture? The answer is simpler, and more complex, than one might realize.

Western culture has been so degraded by mindless subversion and adolescent snark masquerading as insight that we've even lost sight of what art itself consists of being about. We can't even define what the definition of art is. Just attempt to ask some random person and you'll get weak responses like "Everything is art!" or "Everybody has their own opinion on what makes art!" or the like. It's very pedestrian, shallow, cowardly, and completely and utterly incorrect. This idea you have been taught about what art is fortunately has no bearing on reality.

Think about it. No one, not a single soul, honestly believes "Modern Art" is actually art. We all know this, even if we don't say it out loud. It is a money laundering scam for hipster urbanites to get handout money while saying nothing and doing nothing except sniffing their own behinds and puffing their own chests. What they are making is not art, and everyone knows it, but we don't say it because we've been trained not to think beyond the surface level.

And this precisely the problem!

Art is very straightforward. It is a piece of work made to a specific standard. It doesn't exist in a vacuum. What is that standard? The one forged by tradition in the spirit of those who came before us. You are following a line of ancestors, and working towards the future, even when you strive to make something "new" or "original" or whatever you think it is. Art is tradition realized. Denying this is the root cause of Modern Art's abysmal state. 

To throw out all care and respect for your ancestors is to say your ego is of higher importance than the rest of humanity--and that is exactly what "Modern Art" is saying. It is not art, it is objective trash that has no positive value to humanity except as a comedy piece. And that is why it is only ever brought up as punchline by sane people to mock the insane. Because that is all it is or will ever be good for. It is anti-art.




Abandon the standard, abandon the art. This is slightly different if you are creating your own form, but that is rarer than supposed revolutionaries actually think it is. Even then, there are standards and ideas you are learning from those who came before to apply them to your very original work. Even early punk music, supposedly a revolution of anger and noise, contained surprisingly accurate rockabilly covers. To lose the beating heart of tradition is to fade into irrelevancy with humanity and the world. Looking into yourself instead of outward is no good.

It would take a particularly out of touch individual to believe this isn't where the western world is right now. The endless onslaught of plastic-dripped nostalgia and snarky adolescent attitudes is a sign of stagnation with no way forward. We did this to ourselves, and the only way out is to take a step back and reassess what got us here. Only then can we change course. We're lost at home because we thought we knew this place like the back of our hands. Clearly, we do not. We never actually did, at any point.

So why is the above definition of art not used anymore? Why was it replaced by its satanic opposite? Simple, because certain people didn't like that there were certain standards and worked to replace them with their own nonsense instead. There are countless examples of industries currently on death watch because of these anti-art and pro-ego attitudes seizing control of subcultures. Unfortunately for them, in their rush to say those that came before don't count, they have also disqualified themselves from the conversation and can be safely ignored.

If your argument is that the past is bad and should be replaced with your material instead, do not be shocked when the generation after you does the same to you. This is the monster you built. It was never sustainable or built on any firm foundation. Therefore, it is easy to conclude that these changes are completely disposable and created by those that had no authority to change them in the first place. Hence the current death spiral of just about every artistic industry in the west. They did it to themselves, and they deserve no pity for it.

We are living in the scrapyard of what was once a motorway. Once we pulled out the loadbearing beams, the structure fell down around us.

Endless defilement of heroism killed western comics, abandonment of country and the blues killed most guitar music, throwing away stuntmen and practical effects lost the human touch to "B" cinema, turning away from higher subjects and humanity destroyed "A" cinema, writing for anti-social and anti-human degenerate writing circles killed publishing, and the quest for an extra dollar at the expense of craft killed western animation.

It's all dead now.

All of these things are currently gone because every one of them deliberately turned from what made them what they were to begin with. They did it to themselves. However, they also refuse to change course or acknowledge what they've done to their own industries. This is why things like NewPub have emerged from the cracks to offer more to audiences. Art finds a way, even when those supposedly in charge of it completely drop the ball.

But this is the world we live in right now. Half of it wants to destroy the other half (and themselves in the process) and they got to that point by living on a code that puts subversion and deliberate backwardness as the be all standard of progress and health. Is it no wonder that we live in a stagnated culture of broken people?




This stunted nature of being called modern culture has led to a stunted attitude among those given the keys to the proverbial castle we call art. Essentially, the people in control or those who shouldn't be. This isn't a dig--choosing successor's to empires isn't easy, but choosing successors that wish to destroy all you've built is disastrously inane.

And yet, that is exactly what happened.

We can go into this a bit more. First one must understand the mentality of the ones meant to be in charge of the wider western culture.

To begin with, the Low and High Art terms do not refer to the quality of the Art being discussed. It is about where they aim their arrows. They are complimentary, and both intensely important to every single art scene that has ever existed. Without both, you are doomed to fail. This, of course, means each have been mortally wounded by modernism. That's par for the course these days, though. What we need to discuss is what makes their differences so vital to art.

That they are two sides of a coin is what is important here. The reason these terms exist is because they refer to the position from which the story is being told from. Low starts low and aims High; High starts high and aims Low. The former is told from a low position looking up, and the latter is told from a high position looking down.

Allow me to expand. Low Art is escapist in nature, meant to start from the baseline of normal life and moves into looking outward into the world around them. This is where you get things like pulps, b-movies, comics, games, and the like. They work by starting inward and moving outward. This is what is meant by weird fiction being the beating heart of adventure fiction. All weird tales use the abnormal swooping in on normality to begin the tale. 

In order to make good Low Art, one must have a love of others and a desire to connect with them. We start from ourselves, a low position, and turn outwards to see those around us and how we can grow to meet each other. In essence, we move from Low to High.

High Art is not the same thing. It is reflective and thoughtful, insular, and meant to start from a high position as in looking down on creation from above, making an observation about what one sees in the complex tapestry of existence, and then zooming in on it. You start from a high position, and you descend towards it, sort of like tactical bombing. Think of works like Brideshead Revisited, The Idiot, or American Psycho, which take a glance at a specific area of creation and bear down on it with full intensity to explore this one piece of it inside and out. 

They start High so they can easily see the full picture they are attempting to fill in by swooping in Low to meet it. This is the exact opposite approach of Low Art, but a very important half of the whole picture. If you don't have some semblance of wonder at creation and humanity, you simply can't make good High Art. You can only make cheap imitation.

Both of these sorts of stories are extremely important and are required to exist for healthy art scenes to grow. You need Low Art for escapism and a reminder of wonder outside yourself and your predicament, and you need High Art to help grow your knowledge of the world you live in to accept your place in it. Hence why they are two sides of the same coin and one who prefers to ignore one or the other is missing a vital piece of the picture.

As you might be able to gather, you're not going to find these stories on an OldPub bookshelf these days. The issue with High and Low Art is that the mainstream has absolutely leveled each of them into a fine paste, gutting them in the process. Audiences no longer get the complete experience of a healthy art scene--they get a cartoonish funhouse version of them.

Today, nobody in the mainstream can make High Art, having no idea how to have higher thoughts and how to apply them to modern life. This is why they focus on shallow, yet aesthetically pretty, experimentation of prose over stories about how nothing actually matters. The fact of the matter is that literature circles are filled with egocentric secularists who can't think in terms beyond 20th century clichés and therefore have nothing to say. They won't see the whole picture of creation, so they cannot bear down on it. Instead have some pornography and gore interspersed with obvious thesaurus usage and narrative gimmicks to distract from the story literally being about nothing. This isn't High Art at all, but they want it to be so very badly.

Conversely, this set also cannot make Low Art either because they do not have a have a higher vision of life beyond what they were told in school. They take simple stories of good and evil and put themselves or cartoonish versions of other people they wish to "raise up" as protagonists and political and social enemies from the Bad Guy group as puppet string versions that they can easily knock down. They aren't aiming high from a low position, they are aiming down into their own foot. As a result, sales in these industries are at an all-time low, and getting lower.

In other words, these chosen successors of the crown are developmentally stunted, and it prevents their art from having impact or connecting to others on a base level. they are speaking a foreign language and think others not speaking it are lower than dogs. As a result, they can only tell the stories that are little more than pastiche on other people's works, only it is worse because they do not understand those who created the things they steal from. The sad truth is that these false kings have nothing to say or contribute, but they think they do because of their vain and undeserved egos.

They are eternally trapped in adolescence, and the only one keeping them there is their own choices. nonetheless, they were given the keys to the kingdom by people who were asleep at the switch, and now our art suffers for it.

One could say a lot about the negatives of social media, but there were a number of good threads on this very topic recently. From twitter, of all places. The speculation as to why those in charge of the western art scene are so juvenile and awkward has been brought up and discussed many times. I decided to compile some of them below. You can search on the site for these threads. They are definitely not difficult to find.

Here are some examples:




This is undeniable, and one would have to lie to themselves to say they have never seen this behavior at all from modern creators. It is, unfortunately, very prevalent in the modern day. The arts are no less infected with this immature attitude than everywhere else. And being that we as artists are meant to lift people up, this is a poisonous mindset to have. How can you create if creation embarrasses you? How can you hope to create meaning if meaning makes you wretch? Judging from the current art scene, you cannot.

The question then has to be asked regarding why this mentality even exists at all. Unfortunately, it is because the subversive art culture that had been growing in the west and constantly watered since the 1930s finally hit its fever pitch after becoming the baseline standard. Now everything must be filtered through a teenage mentality of What Makes Dad Mad Is Good before anything other aspect of the creative process. The subject of "Dad" being any authority figure or annoyance the creator wishes to lash out at, of course.

But this is why it fails.

Starting from this immature position of adolescence to create something leads to art that is neither Low nor High. It isn't anything at all but a glorified tantrum.

This creation isn't Low because it is not looking outward to anything--it is made specifically to be a negative and therefore reactive piece; it isn't High because it is not taking a high position and looking down on anything--some even deliberately call said works "punching up" and wear this immaturity like a badge of pride. However this approach does not looks at the bigger picture, these creators just wish to attack and destroy.

If this sounds childish, it's actually not really. Children don't wish to destroy. This approach is only adolescent.




Perhaps this culture was birthed and fostered by the late 20th century's bubble on unreality that kept kids shielded from actual reality. They grew up without a sense of struggle, familial or fraternal attachment, or higher purpose beyond consuming and indulging in baser pleasures. All they knew was what they had pumped into their brains as young adults in public school. The world was heading toward utopia, after all, so there was no need to look to the old ways. Why would they ever need to grow? They are perfect as they are, right? That is what they were taught and still are teaching to the poor unsuspecting children of today.

You can see this attitude in what were once known as subcultures. These circles were called that because they were smaller parts of a bigger whole. In other words, the word alone signifies being attached to something bigger than they are. It is a humbling term.

So what do they call them now? They call these groups communities, which is the exact wrong thing to call them. What does the word "community" invoke? Well, for those who have lived in them, they refer to neighborhoods one lives their life in and where they volunteer in, meet new people, get married, and grow families with. However, instead of centering on the place they live their physical and spiritual lives, these poor souls instead put that focus on their hobbies. And it has been a disaster for everyone involved.

Basically, "subcultures" turned into "communities" and with it took warped expectations to spaces not built for them to begin with. This is yet another deconstruction of reality that has subverted common sense for those who do not understand reality. It is putting things out of proportion and order, which in turn effects everyone involved.

As an example, let us discuss what happened to the western anime fandom. What was once a subculture for people who liked interesting eastern animation, turned into a clique that has since decided to seize control over the east's scene for itself. It is a bizarre mentality that only makes sense when you remember that you are dealing with permanent adolescents who refuse to grow up. So they just throw snarky quips around instead.




The most important takeaway to the above discussion is that the people "in charge" of the scene are insular, inept, selfish, and completely unaware of what they are trying to seize control of. This is the sort of thing that makes people distrustful of supposed "trusted" institutions or authority. In case you didn't know, this skeptical mentality didn't fall out of the sky. There is a reason for everything, whether we understand that reason or not.

When the supposed experts are only out for their own personal gain above all then you have to wonder at their true motives. How could you trust someone like that? It shows they are more interested in themselves than the subculture the are a part of--no, sorry, I should say "the community they wish to rule" instead. Are you seeing the game for what it is?

But who knows how deeply ingrained a lot of things meant to be "obvious truths" are actually not true at all? Unless you look into it yourself, how can you know? And when those in charge discourage you into looking into it, then how can you help but wonder at their motives? Truth doesn't fear investigation: it welcomes it.

This wouldn't be the case if everything in modern society wasn't run like a high school lunch table, but it is. And that's the biggest, and most embarrassing, tragedy out of all this mess. You are dealing with people who hate you because you aren't sitting at the right lunch table.

Can you give such people respect? I would imagine it must be very difficult.




This comes back around to the topic of High and Low Art. Do you think the people described above, the ones that created a "community" around something that wasn't a community, who don't look deep into their supposed passion, and then think they should be able to assert control over it, are people capable of creating art at all? At best, they will make pastiche, or they will become "critics" that grade on scales out of sync with the actual, normal audience of the subculture. We know this is true, because this is basically every scene for the last twenty years.

The above anime fandom example is just one such example, but you have seen it in other spaces, even those described on this very blog before. It isn't about the art, or the people, or even creation; it is about the ego that isn't getting the due it deserves for just existing. Specifically, it is about control for people who have none.

In other words, it is an adolescent mindset, one that cannot comprehend a world or existence outside their limited space and area of knowledge. They are incomplete, and therefore are incapable of creating anything bigger than themselves. It isn't childish--that is an entirely different thing. Children don't have illusions of grandeur that they won't immediately cop to. This a teenager on the cusp of adulthood that can't quite make that final jump, and maybe they never will. This is someone who will eternally by holed up in their dark room listening to Linkin Park, writing bad poetry, and swearing at mom and Dad for Just Not Getting It. Adolescence is now forever. 

Perish the thought.

We set up a whole society of unreality, brought on by the advances of the industrial revolution, leading us to create a figurative alternate universe in response. This makeshift reality is completely detached from the past, by design, and has no way to build a future. All that remains is decay: the same decay we can clearly see from our perspective in the twenty-first century looking back. We are off the rails and unwilling to get back on to right ourselves. Until we do, things will never improve. forget looking Low or High, we can't even look forwards or backwards.

Art can't really be made in this plastic bubble. It was for a time, but it thrived on novelty and trends which is why so many flash in the pans kept coming at higher and higher frequencies throughout the decades. That is, until the 1990s when there felt like there was a new fad just about every other week. But then with the crash of Cultural Ground Zero finally hitting by century's end, we were due for a slide into the muck. And that is precisely where we have been for quite some time. We finally see the edges of the bubble that desperately needs to be popped.

How do you create Low Art that looks up to higher things when you can't imagine higher things? How can you create High Art when you don't believe there is any bigger picture to look down upon from? The answer to both is that you don't. You can't. 

Instead you rely on shock value, subversion, perversion, and pastiche, to keep the train going. Keep those wheels spinning eternally and hope you can cash out in case the road falls out under you. but this isn't art--it's just vanity. 

In such a climate, High Art no longer really gets made and Low Art has been co-opted by the above adolescent mindset to provide cover for fetishes and misplaced passions. Essentially, Art is secondary to teenage ego.


Can you even tell what year this picture was taken in?


We can even review the above poster's take on the teenage mentality and how to apply it to our modern entertainment landscape. It lines up very easily.

Children uncritically accept everything, only filtering out what is too much for them to process. Teenagers, however, overcompensate for their basic childhood tastes by going hard in the opposite direction to prove just how much Individuality and cool points they have. As a reminder, let me repost the list from earlier.

The teenage attitude:


1. Viscerally disliking and/or ignoring what they do not like

This is self-explanatory. Spend five minutes online and you will see intense hatred of some piece of art, usually frothing and nearly incomprehensible. Only those who sit at the lunch table are acceptable. This mentality tends to center on "childish" and therefore "dumb" pieces of art that must be knocked down a peg. And guess who has the authority to decide that?


2. Mean-spirited irony

This is a key trait. It's the most prevalent adolescent attitude poising art today, a shallow way of ego boosting to put yourself over others. Think about watching movies to mock the people who made these works and call said creatives down. This is different from watching bad movies for enjoyment of insanity or just odd taste. This mentality instead exists as an easy way to boost self-esteem in order to remind yourself how better you are than the idiots you are currently watching. The only type of person that would need to do this would be insecure teenagers that want to feel above it all. And yet you'll catch full grown adults doing this sort of thing today. however, no adults were doing this fifty years ago. The ones that did were rightfully called weird. Yes, including those who mocked The Eye of Argorn back in the 1970s. There is a reason that scene has always been disliked by healthy-minded individuals.


3. Elevating baser tastes to higher levels

When you get to this entry, you begin understand the insecurity issue better. You remember being a teenager and thinking dark, edgy things are inherently cool. Incessant swearing, blood and guts, and nihilism is great . . . it also just so happens to be the complete opposite of the things you liked as a child. And wouldn't you know it that means it must be high class art! So you then spend your time thinking up ways to make it seem like the greatest thing ever. It simply has to be. Then you need to find a way to justify the things you like as having some sort of credibility over other things you don't. It really is that simple. Japan calls such a thing "Chuunibyou" and plays it as the immature joke such a mentality is. In the west, we live it everyday.


Here is the main issue: normal people grow out of this mentality. They don't have the uncritical acceptance of children, nor the posturing ego of the adolescent. Adults like or dislike things for what they are. They do not need the ignorance of the child or the delusion of the teen in order to filter the world through any longer. Being an adult is putting away childish things and realizing the truth of it all. you now know your place in the world. Raging against reality is not something adults do. This is what growing up used to mean.

This doesn't seem to happen much anymore, or at least it isn't as common. You'd be hard pressed to go out and not run into an adult who embodies the above adolescent attitudes, even though they should have left such things behind way back at high school graduation. Then again, what reason would they have to do that? The modern world does not expect or desire you to grow up. This fugue state of modernity will go on forever, won't it? We are evolved now.

There is that ego again!

Unfortunately, we have nurtured and allowed a culture of permanent adolescence to form up around us, keeping society trapped in a limbo state where we cannot move forward. Unless we get out, we will remain stuck in the middle, unable to see the true excitement and wonder that life can potentially offer us. We have willingly crippled ourselves.

You cannot make exciting art if you cannot find the world exciting. And that is more or less where we are right now as a culture. We hate existence itself.




All one would have to do would be to look at the political situation in the west these days. You can find all sorts of supposedly Love-filled people turning to a frothing rage when they meet someone who disagrees with their Very Educated views. You can find certain types wishing death upon those who didn't vote for the Good Guys or has an opinion that colors outside socially acceptable lines--the same people who will then unironically go into purple faced rage ranting about Mary Whitehouse or the PMRC for censoring True Art. Like a teenager, they have no self-awareness that their posturing is hoisting them by their own petard.

These same individuals apply labels to themselves and others that they can use to easily file human beings away in categories--this way it makes it easier to dehumanize and treat those around them accordingly. All under the guise of "compassion" and "love" or whatever buzzword their peers are using. None of this involves actual critical thinking skills, it is just reactionary. It is just empty gesturing. It is just adolescence.

Does the above sound like normality? No, because it's not. It wasn't normal even by the end of the twentieth century. Why it is common now can only be because we've reached the end of the road. There is no more pretending that the plastic bubble we've shaped over reality has only succeeded in damaging us and ruining our natural immunity to Truth. It is time to take the wrapping off and accept the world for what it is.

It should also go without saying that rejection of reality, and authority as a concept, is peak adolescent behavior. It does not get more juvenile than refusing to interact with other human beings without condescension and in a position of assumed superiority simply for parroting talking points and ejaculating insults to inferiors at the drop of a hat. And such people wonder why they feel so terrible, sickly, and angry all the time.

An adult realizes his place in the world and in creation. He does not rage against reality for being what it is. This is because a key factor in becoming an adult is realizing that you live in the universe you were given to live in, like it or not. Sure, you can work to change the parts that do not work, but you cannot deny that what you are living in is real.

You want to know why the art world is at a loss in how to continue on? It is because we are lost, and it will not fix itself lest we fix ourselves first and find our way back onto the road again. Take the helmet and pads off. It is time to face the pain. No sense being scared of a little blood. Unlike your moral guardians, you know the value in getting hurt.

Babies cry because they do not know how to process pain. Adults do, and that is why they do not cry even a fraction as much. We can use it to our advantage in a way children cannot. It comes with growth and life experience.

You are no longer a child. You are no longer a teenager. You are an adult, and you will be until the day you die. That's simply the way it is. 

So what are you going to do about it? This is the question we need to ask ourselves, because the current way is not working out.




If we want to reclaim our place in the stars from our current position down in the gutter, we need a new direction. We've been on the wrong track for so long it feels as if we will never get back to where we need to be again. Things will always be this bad, won't they? They'll never get better, right? Is the world only destined to get worse?

Deep down you already know the answers to those questions. Doubts might assail you, they always will, but you do know the truth.

Only then once we remember what we've lost will we see the stars for what they are, our neighbors for who they are, and the world for what it is. Until then, you cannot expect a magical flick of a wand to put reality back together again. That is our job.

It's easy to get discouraged with how things are, and especially with how we treat each other these days, but you can't lose focus of the bigger picture. Things will get worse, things will get better, things will be different, but the state of things as they are today simply can't remain that way forever. It never does. That was the one flaw from 1984--they thought they could maintain that charade of a false society forever, simply by planning. However, it would never actually last. Human beings always find some way to wriggle out of the net, good or bad. That's kind of what got us into this existential position in the first place.

Regardless, there is plenty of good out there, including in the world of art. Those who have found this post clearly care enough to search for some of it on their own. As long as we retain that sense of hope and gleeful curiosity we will continue to grow, just like adults are meant to. The road never really ends, but it does wind off the beaten path in weird ways. And it can get very weird. But that's what makes it fun.

And doesn't it make for good storytelling, too? I'd definitely say so.

High or low, it doesn't matter. Art always finds a way to hit you where you least expect it. And thank God for that!






Monday, March 29, 2021

Superversive's Best Books of 2020!


With the more pleasant  weather of spring now hitting us, it is now time to focus on warmer thoughts. For one: now that the mess that is 2020 is now well in the rear-view mirror, what are the books you most enjoyed from it? In fact, what are some of the books others might not even know about? Certainly there are quite a few, as much was published last year in the NewPub world even during darker times.

SuperversiveSF is putting together a list of some of the best titles of 2020 to share with readers. However, it is also reader selected, which means you can vote for anything, as well. As examples, my books Someone is Aiming for You & Other Adventures and The Pulp Mindset both released last year, so both would be eligible. Multiple folks voting for the same book is encouraged so as to allow them higher visibility on the list for more people to learn about them. In other words, go crazy. We want as many nominations as we can get!

Be sure to add what you can, the bigger the list is better to show just how much NewPub has grown over the last few years. And it's only growing further this year.

As for myself, though it is March I still have plans to release in the ballpark of 3-4 novels this year. I wish I could share more than that, but it's not up to me to divulge some of it. I can tell you that two of them are 100% complete, one is nearly there with just some editing work to be done, and the last is currently 50% written. So yes, I'm still on track for this year!

On top of this, I have some other shorter stories on the way, including one interesting piece I am planning to post here on the blog. If all goes according to plan, I will have almost doubled my output this year over my output for every year since I've started publishing. There is a lot on the way, in other words. God willing, it will be a big year!

Aside from myself I speak with other writers who are constantly digging in and pushing their own writings. It won't just be me, but many writers who will be using 2021 to deliver some truly great material to you.

It's been a long three months so far, but the year is only 1/4 done. Get ready for what's coming because it's going to blow you away!





In other news, Cirsova's project has recently passed the stretch goal to supply FREE DIGITAL COPIES for everyone, including for the public domain. If you have not contributed, please do so. The next stretch goal will enable those behind this project to do the same to many more obscure and out of print works. This is a very good thing! Help us to ensure that happens!

Saturday, March 27, 2021

The Art & Craft of Writing!

Find it Here!


For those that have been paying attention since I wrote the Pulp Mindset, you certainly remember that I have told you that despite reading plenty of books about writing there wasn't one I could really recommend you. The reason is simply that most of them are written from a perspective of an author who has forgotten what it was like to be a writer putting pen to paper for the first time. They would give out advice that always felt a bit detached from reality. From this angle, I explained that most writing books aren't worth the time, and I still more or less stand by those words. There are very few writers that can successfully explain how to be one.

So it might shock you today that I am reversing course on those words a little. That is because this is an exception to that rule. I am actually going to recommend a book on the craft of writing for fledgling writers. The reason for this is quite simple: the author of the book in question is the person who helped me the most when I was learning to write. She was the first one who explained tips and tricks in ways I could understand and apply them to my stories and make them the best I could. Because of her I finally broke the last barriers into becoming a writer. 

In other words, she is the real deal.

L. Jagi Lamplighter was the very first editor I ever had that gave me tips to drastically improve my writing and understand how to get my prose in order. If there is anyone I would fully recommend a book on writing by, it would be her. And today, she has written that very book. There was simply no way I wouldn't promote it to my readers.

The description:

Up your writing game!
Practical, hands-on fiction writing fundamentals. Delve into the secrets of writing fiction, presented in clear language to make them easily-graspable and useable.

Lamplighter brings her years of writing and editing experience to this new approach to understanding storytelling and how its many parts work together to weave a well-crafted and entertaining tale. Insights into theme, character, description, plot, portraying emotions, avoiding infodumps, dealing with tropes, and more.

New hope for writers in despair.

“The course is a treasure trove of practical, positive advice you can use immediately to improve your WIP or solidify your ideas for a new project.” Marina Fontaine, author of Chasing Freedom.

“I took L. Jagi Lamplighter Wright’s “Guinea Pig” writing class in November of 2018 and it definitely upped my game. Since “graduating” her course, I’ve sold over 30 short stories and 2 novellas (as of February 2021). Thanks, Jagi.” —James Pyles, author of multiple published short stories.

“I especially liked how you simply laid out ideas about story and characters, which instantly made me go, ‘Oh, yeah! I’ve seen that before!’... I felt that these were techniques that would have taken me ages to work out on my own, and seeing them simply stated has seriously helped me as a writer.”—Billy Charlton, teen student.

I can cosign the usefulness of her advice in full.

You can find the book in question here.

I know very well how tough it can be being a writer starting out, and I know there are few resources that can really get you the help you need. But trust me when I tell you that this is one you are definitely going to want to have. Surviving in NewPub will be tough without a guide, and this is the sort of invaluable resource many of you have been asking for. Now it is here. Writers take note!

Pick up The Art & Craft of Writing: Secrets for Taking Your Writing to the Next Level today! It's exactly what you've been looking for.



For a book to give you right writing headspace, get yourself a Pulp Mindset! A #1 bestseller in five categories!

Saturday, February 20, 2021

Signal Boost ~ "Nephilim: Corruption: A Christian Space Princess Novel" by Ann Margaret Lewis!

Find it Here!

Today, I would like to share a new space opera series from Ann Margaret Lewis and published by Silver Empire (it is also available via amazon), entitled Nephilim: Corruption!

This series is called Warrior of Kizan and is a sort of Christian Space Opera for those sick of how boring the genre has gotten in the modern mainstream. Silver Empire has been working hard to put out unique adventure books, and this is certainly no exception. you aren't going to find anything like this coming out of OldPub.

The description:

Dune meets Star Wars in this galaxy-crossing Christian sci-fi tale!

Dahkar knows his place in life. But the God of his ancestors has a different plan for him.

For generations his people have fought an endless battle with the cursed Nephilim, and Dakhar followed in his father’s footsteps and went off to war. All he found there was horror and death. He is unclean, and unworthy of the honor his people want to grant him.

But his bravery has won him command of the Royal Guard, and the sacred duty of protecting the King and his family. The King who rules by divine right, and receives council directly from an Angel. Dakhar doesn’t deserve this life, but he will do his duty anyway.

Then Tasia, the lovely young Princess he’s honor-bound to protect is kidnapped and whisked offworld. Dakhar will tear apart the galaxy to find her, no matter the cost.

Can he find Tasia before it is too late? Will he forgive himself and become the man he’s meant to be?

And what orders will the Angel of their people have for a sinner like him?

Read Nephilim: Corruption today and find out!

Once again, you can find it here on Silver Empire's official site!



For my own Silver Empire book, check out the world-hopping Gemini Warrior, book one the Gemini Man series! Book two is just very close to release, and I will let you know when it is available. Until then, check out the first entry!



Tuesday, February 2, 2021

Small Update & Signal Boost

Find it Here


Hello, fellow Adventurers! I just received an update regarding Pulp on Pulp that you should hear. It's not an emergency or anything of the like, but it is something you should be aware of.

My editor on the book has recently informed me that amazon refuses to lower the price to free for whatever reason, despite it being listed as free on other platforms. Instead of amazon, I suggest you get it from Smash Words, Barnes & Noble, Thalia, or Vivlio, instead, all of which offer it for the intended free price. I will change the rest of the links on the website to match. The physical version, however, remains the same as before.

But I don't just want to leave you with a simple update, so here is also a signal boost for a fun book you will enjoy. This is from one of the contributors to Pulp On Pulp, author TJ Marquis, and it is just the sort of action and adventure you are looking for!

Here is RawJack!

Find it Here!

The description:

It's been a generation since the first superhero arose to disrupt a society dominated by sorcery. 
Since then, their population has grown and they have built their own cities all across the magical planet Ellio.

Now, the magical 1% have discovered how to get rid of the thorns in their side, and no one with innate abilities is safe.

An impossible murder and an epidemic of sudden power loss lead our hero Jack to investigate, and his plucky wizard friend joins the fight. They want to go pro, and this could be their big break.

As they fall in with Durables, Speedsters, Hammers, Healers, and Empaths, they discover how deep and twisted the sorcerous elite’s plan really is.

But no one can be assured of victory when an agent of Chaos slinks onto the scene, prowling between the extremes of Justice and Domination.

Dive into this colorful magipunk world full of strange enchantments, true heroes, big surprises, and maybe a little romance.

Our Heroes:

Jack - an ultra-Durable hero with a food-based healing factor and a strange relationship with pain.
Dugen - a light mage loaded with enchanted gadgets and goodies.
The Slip - a talented rogue, she can slip through the cracks of space to get places other people can’t.
Riotman - the passionate hero. His emotional feedback affects others, empowering himself and his group.
Overdog - the canid-man, his specialty is hunting sorcerous Hunters.

And more!

Be sure to check it out today! Once again, you can find it Here!

I apologize for the smaller update today, but it is something you needed to be aware of. I'll be back with a bigger post later on in the week. Count on it!

Until then, enjoy the new month! We've got some surprises coming quite soon . . .


A cycle of revenge, magic, corruption, redemption, hope, and heroism, in the dark . . .